3/ NFTs platforms generally have low take rates, ranging from 2.5% to 15% (blockchains shift power to users -> low switching costs -> low take rates). This means most of the $2.5B went to creators and collectors.
4/ This is in stark contrast to incumbent Web 2 platforms that take anywhere from 30% (app stores) to 100% (social networks).
5/ The media narrative around NFTs has tended to focus on high priced one-off sales like Christie’s auctions, but in reality NFTs are best understood as a grassroots movement spanning a range of categories, including avatars (CryptoPunks, BAYC), games (Axie, Zed),...
6/ ...collectibles (Top Shot), digital art (Foundation, SuperRare), and various up-and-coming new areas.
7/ The incumbent Web 2 model for funding creative people - ads and algorithmic feeds - is deeply broken. Inspired by the success of digital goods in video games, NFTs offer a much better way to make money online. I wrote more about this here a16z.com/2021/02/27/nft…
8/ NFTs are just getting started. OpenSea -- the largest NFT marketplace — is generally a good proxy for the industry, and on pace to have its best month ever, tracking to around $200M in gross sales duneanalytics.com/rchen8/opensea
9/ The most exciting chart is the number of new developers/creative projects entering the space. Each new project expands the design space and seeds a new wave of creators and developers
10/ It’s likely that NFTs will be cyclical, similar to crypto more broadly. These cycles appear chaotic but have an underlying logic as we outline here a16z.com/2020/05/15/the…
11/ Long term, we think NFTs will onboard hundreds of millions of new users into crypto, and will be a cornerstone of Web 3, helping to free users and creators from intrusive, high take-rate centralized intermediaries.
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1/ Topic: The internet treats bad business models as defects and routes around them. 🧵👇
2/ Let’s start with this fascinating chart (from matthewball.vc) which raises the question: why has the video game industry grown alongside new technologies, while the music industry has not?
3/ For a long time, video games and music had the same, straightforward business model: charge money for a perpetual license to the base content — the game or music itself.
1/ Today we’re announcing Crypto Fund III, a $2.2 billion fund to continue backing visionary crypto founders and help accelerate crypto into its next phase a16z.com/2021/06/24/cry…
2/ We’re also announcing new members to the team that come from crypto and tech (Alex Price, @RachaelRad) as well as heavy-hitters from the world of policy and regulation.
3/ Bill Hinman, Brent McIntosh, and @TomicahTD have each made significant contributions to crypto from within government and have been critical in helping to establish early rules of the road for our industry. I’m excited to have them onboard to support our portfolio companies.