1/ Topic: The internet treats bad business models as defects and routes around them. 🧵👇
2/ Let’s start with this fascinating chart (from matthewball.vc) which raises the question: why has the video game industry grown alongside new technologies, while the music industry has not?
3/ For a long time, video games and music had the same, straightforward business model: charge money for a perpetual license to the base content — the game or music itself.
4/ When the internet came along, video games responded by embracing new genres like MMOs and battle royale, new business models like free-to-play and virtual goods, and new complementary behaviors like streaming.
5/ The music industry responded by spending decades filing lawsuits against innovators, and eventually accepting the incremental improvement of allowing users to subscribe to bundled content via streaming platforms.
6/ Meanwhile, the video game industry discovered something radical: if they made the thing they previously charged for — the game itself, the sole source of revenue for the industry — entirely free, they could make even more money.
7/ Game makers looked at their product expansively, as a bundle that included software, services, and add-ons, and then ran experiments to discover the optimal balance between free features that maximized viral marketing and paid features that maximized revenue.
8/ Today the most sophisticated games -- Fortnite, League of Legends, Clash Royale -- give away the game itself and charge for virtual goods.
9/ Think about that: virtual goods barely existed a decade or so ago. Now they are the primary source of revenue for the most successful products in the fastest growing media category.
10/ Now to the main topic. The internet pioneer John Gilmore famously said that the internet treats censorship as a defect and routes around it.

The internet does the same thing to bad business models.
11/ A classic example is open source vs proprietary software in the 90s/00s. Proprietary software vendors stuck to dated, closed source models despite strong opposition. Grassroots open source communities routed around them with entirely new software stacks.
12/ NFTs are an important recent example of the internet routing around broken business models. Like open source, NFTs are a grassroots movement, led by creators extending the video game virtual goods model to their own fields.
13/ Even if publishers and studios, along with web 2 incumbents, resist the new model, individual creators can route around them, going direct to their fans.
14/ A musician can now choose to give away new music to maximize distribution and charge for scarce complementary NFTs like digital album art, behind-the-scenes passes, and proof of fandom. The musician 3LAU made $11.6M with a recent NFT drop. nft.3lau.com
15/ A filmmaker or writer can sell NFTs to crowdfund their creations instead of pitching traditional financing sources. Recently, a novelist raised $50K this way emily.mirror.xyz and a documentary film raised $2M ethereumfilm.mirror.xyz
16/ There is nothing magical about video games that makes them more monetizable than other forms of media. People love video games, but people also love music, books, films, podcasts, and digital art.
17/ Creators can now choose to route around institutions that have been holding them back, embracing the forward progression of technology — as video games did— instead of fighting it — as the music industry did.

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More from @cdixon

16 Jul
1/ NFTs grew dramatically this year, finishing the first half of 2021 with over $2.5B in sales reuters.com/technology/nft…
3/ NFTs platforms generally have low take rates, ranging from 2.5% to 15% (blockchains shift power to users -> low switching costs -> low take rates). This means most of the $2.5B went to creators and collectors.
Read 11 tweets
24 Jun
1/ Today we’re announcing Crypto Fund III, a $2.2 billion fund to continue backing visionary crypto founders and help accelerate crypto into its next phase a16z.com/2021/06/24/cry…
2/ We’re also announcing new members to the team that come from crypto and tech (Alex Price, @RachaelRad) as well as heavy-hitters from the world of policy and regulation.
3/ Bill Hinman, Brent McIntosh, and @TomicahTD have each made significant contributions to crypto from within government and have been critical in helping to establish early rules of the road for our industry. I’m excited to have them onboard to support our portfolio companies.
Read 6 tweets
1 Nov 18
1/ There have been many great software-related forum posts over the years. Some favorites…
2/ Tim Berners Lee, proposing the World Wide Web in 1991.

“The project started with the philosophy that much academic information should be freely available to anyone.”

groups.google.com/forum/m/#!msg/…
3/ Linus Torvalds proposing Linux, also in 1991.

“I'm doing a (free) operating system (just a hobby, won't be big and professional like gnu) for 386(486) AT clones.”

web.archive.org/web/2010010421…
Read 5 tweets

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