Let me clarify: This is not about me or the status of my development. This is about the possible repercussion these kinds of discussions and ideas can have for the project.
Many people can see the public discussions about Blender. Going over and over the topics of "the industry standard", "real productions" or "will it be able to compete with X?" with such hostility will make some people just red flag the project.
I can understand that some product managers, UI/UX, accessibility and graphic designers don't want to consider being part of the Blender project if they see that their work will be constantly criticized in public with this hostile, passive-aggressive attitude.
I can understand some artists don't want to mention that they used Blender because they don't want their comments to become a "well, actually Blender is great but it will never compete with the industry standard for serious production...".
For some people, those discussions are exhausting, uninteresting, disturbing and they completely ignore their goals and interests. Even if that is not a discussion topic between the people involved, some people just want to force you to take part in it.
The ones making most of the noise may be a minority. People involved with the project may be aware of it, but people that are not won't. It is really easy to hijack and gatekeep a community with "we vs. them" or "the actual real stuff" ideas.
This is just my opinion about what I'm seeing. I am nobody to qualify this as a problem that needs some solution or what a solution could be. This is just a way for me to say "if you are seeing this situation, I'm letting you know that I'm also aware of it".
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So, it seems that "Blender should focus on performance so it can be used in realistic AAA VFX and games" is a perfectly valid opinion but "this development is focused on stylized art" is problematic, controversial and something that should be avoided.
A thread:
Note: here I'm using "stylized" in the same context as these discussions, where is often used to describe basically anything that is not the AAA VFX and games default look.
I've been reading similar arguments since I started developing for Blender, especially after publishing the blog post about the asset creation pipeline.