Today is a good day to tell everyone interested in #Daggerfall about #DaggerfallUnity.
>Ground-up remake of a classic you can play free
>Feature complete start to finish
>QoL features, bug fixes, mod support
>200+ mods with over 700k dls on Nexus
>Active open source development
You can run #DaggerfallUnity as retro as you like or mod it to the hilt with mods like DREAM, Basic Roads, even Airships! There are mods with hundreds of new quests, new guilds, new gameplay, and much more!
When #DaggerfallUnity reaches feature parity with classic #Daggerfall later this year, it will be a huge personal milestone. Not everyone knows this, but I've been building Daggerfall tools and pulling apart the game's assets since around 2001. Crazy right? /1
Some of you might remember me from the old (and I mean OLD) Bethesda forums as Interkarma, and some of you may not have even been born back then. If you're interested in the journey leading to Daggerfall Unity, here's a short version of how things went from then to now. /2
I was fascinated by #gamedev in my teens and tried to learn everything I could by picking apart their data formats (this is pre-www and gamedev information was harder to find back then). I was still hacking file formats when Daggerfall came out in 1996. /3