A tip for generative artists: look at what game developers are doing.
There is a huge pool of incredible #gamedev talks and videos out there detailing techniques that can help you take your art to the next level. Threading some of my favorites 👇
Squirrel Eiserloh (@SquirrelTweets) has an amazing series called "Math for Game Programmers" that he periodically presents at GDC. "Fast and Funky 1D Nonlinear Transformations" is extremely useful.
Another great one by Squirrel is "Juicing your cameras with math" - I especially like the Voronoi camera idea towards the end.
I think we can pull a lot of ideas from "Game feel" into our artwork to make them "feel" better, too. @jwaaaap and @grapefrukt have some super inspiring talks about this.
@jwaaaap from @Vlambeer (the kings of crunchy gamefeel) speaks about "the art of screenshake"
@grapefrukt's video "Juice it or lose it" shows a bunch of iterations of a breakout game, turning something simple into something very engaging. This is a core feature of great generative art too.
@FreyaHolmer's youtube channel is a gold mine of information. Her newest video, "The Beauty of Bézier Burves" is itself quite beautiful AND information dense, while remaining very accessible.
@Mick_Gordon is a musician, but his work on the DOOM soundtrack is one of the most inspiring things I've seen as a generative artist. "Change the process, change the outcome" has become a mantra of mine, and the feedback loop systems are mind-blowing too.
@OskSta (of townscraper fame) is a procedural generation genius. His work on Bad North and Townscraper is phenomenal.
@redblobgames has a ton of useful interactive tutorials for computational topics on their website. One resource I've referenced a lot is their guide to hexagonal grids.