My uncle asked me last week how I jumped from healthcare to tabletop RPGs. This is a question I get fairly often as most of my education is related to health science—can I get a Medicine check?

As boring as it may be, my answer basically boils down to "I worked really hard." 🧵
I don't have a writing degree. I wish I did, but creative pursuits were always treated as hobbies rather than legitimate careers (which isn't surprising if you knew my mom and dad's stories).
I knew I had (and still have) a lot of room to learn and grow, so I just spent every ounce of free time I had trying to level up my TTRPG skills.

At work, I would sit with this little book nearby so that if a flash of inspiration came, I'd write it down and continue working.
I'd scarf down my lunch and spend the rest of the time writing, or pop open a Google Doc if things ever got especially slow.

I used PTO days to catch up on freelance projects. I'd take a day and just go to a coffee shop to write, knowing that work was piling up at the office.
There were a few times I got close to burning out—my friends will tell you that I did—or really stressed out, but I also feel like those were the times that I grew most as a writer. I'm sure more are around the bend, but I don't miss them in the meantime. 😅
I have more than a few dusty video games and unread books, purchased by a more optimistic (or maybe foolish) past Justice. I have a binge-y personality, so I try to avoid new video games or tv shows with a lot of episodes (with a few exceptions here and there).
I think that life is sort of like point buy, except the character you're creating is future you.

You only have so many points to allocate, and I just dumped a bunch of stats for a while—is sleep a stat?—in favor of maxing out TTRPG practice.
So yeah, no secret sauce here. Just a lot of long nights. I'm sure there's more ahead.

I'm proud though. 😊

Happy labor day!
Also, an addendum to add:

1) There is *always* a degree of luck and privilege involved in stories like this, including mine.

2) This thread doesn't account for the friends, community, and mentors I had along the way. Nothing in TTRPGs happens alone.

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Justice Arman

Justice Arman Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @justicearman

14 Sep
@lysapenrose for her wholesome vibes, style, and all the work she does for creators behind the scenes.

@MikaelaVSims for being hilarious and always willing to teach others.

@JoshuaMSimons and @OboeLauren for being fonts of positivity and support to the community as a whole.
@NateTaylor for showing the world that being a badass and a kind, genuine person are not mutually exclusive.

@Thrawn589's work ethic, friendship, and funny voices.

@GabeJamesGames for inspiring and uplifting other creatives while being generally fly af.
@Blikimor for being incredibly cool but also encouraging

@MeredithGerber and @LaTiaJacquise for the heartwarming care that they show others, even when they are low on spoons

@dreamwisp for her insightful threads and advocacy
Read 4 tweets
29 Aug
Vampires that run around with sharp metal straws that they use to punch their prey like human capri suns
Reverse vampires that can't go out at night because of moonlight.

They don't believe werewolves are real because none of them have ever seen one.
Agoraphobic vampire that can't leave their house unless they are invited out
Read 4 tweets
19 Aug
The first time I played a bard was in D&D 3.5. He was a pistol-twirling mountebank who stole the name, appearance, and reputation of a feared gangster—he was also a changeling.

My DM said I had to give up music to learn firearms.

On my character sheet, my instrument said "gun."
After playing a musket-wielding minotaur, I wasn't about to spend half of combat reloading!

Gil wielded two flintlocks. He'd cast Unseen Servant whenever combat was likely, giving it the command to reload his pistols. By the time one was empty, the other was freshly loaded!
I kind of hated this character by the end of the campaign. He was a real piece of work. It made me realize that I don't like playing scoundrels.

There was an embarrassing session where I felt really torn (classic "it's what my character would do"), so I retired him.
Read 4 tweets
15 Aug
Last night we finished Descent into Avernus, a 5th Edition D&D adventure about devils, dark secrets, and redemption.

In this post-campaign thread, I'll summarize some of my thoughts about the campaign, how I ran it, and what I learned in no particular order.

Heavy spoilers.🧵 A smattering of Avernus-themed items on my gaming table, mos
As a general disclaimer, this is not intended to be a review thread or a critique of the adventure's design.

Creating a 14-level campaign is a herculean feat. There will ALWAYS be something to nitpick, but I'd rather talk about what's to like. The team did a wonderful job. ❤️
I'm a bit of a Nine Hells expert! I got my start on the #DMsGuild before this book dropped, and before the players ever reached the Avernus section, I'd written or contributed to 5 hellish supplements, three of which are now Mithral Best sellers (in the top 1% of the guild)!
Read 32 tweets
24 May
In our D&D game, the artificer's current armor is possessed by an ancient pit fiend (long story). The armor can do some really powerful stuff, but she has to willingly relinquish some control to the pit fiend to use it.

Her faceplate snaps shut and begins to glows with hellfire.
She's used it a few times now, and it's clear that the pit fiend gets stronger each time she does so.

The pit fiend amplifies whatever she does, but he craves destruction and, unlike the artificer, doesn't care if the party is in the blast radius.
Last session, the party was battling their toughest caster yet and two chain devils.

With two characters restrained in chains, and another on the ropes, the artificer spoke to the pit fiend.

"Are you awake?"

The armor hummed as a voice purred back from the darkness. "Always."
Read 10 tweets
17 May
In our D&D game, devils can stop time in Hell if it means a soul is up for bargain.

A character is about to have their head lopped off by a fire giant? The blade pauses inches from their neck, the giant frozen mid-swing.

A pair of yellow eyes stares at them from the darkness.
It leads to some really cool exchanges before an event takes place, especially in combat.

I never trick my players with a deal! The dice are always on the table, but it's up the player if their character wants to fix the odds in their favor—for a price, of course. 😈
Since devils can perma-die in hell, I like the idea of giving them some sort of story-based planar ability like this.

It also feels metal that all of Hell stops if it means someone may trade their soul.

Outside of the Nine Hells, only archdevils can do this in my game!
Read 5 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!

Follow Us on Twitter!

:(