I've received some questions about the moon studio replica and how it was built; most of its magic comes from cleverly floated tabletop and wall objects. Here's a quick tutorial on that!
- 1 x Stage Panel
- 1 x Wooden Loft
- 1 x Tabletop Object (Carbuncle Lantern for this example)
When Surface placement is on, housing items attach to each other following a hierarchy. Here we see the Stage Panel attached to the floor, the Wooden Loft attached to the panel and the Lantern attached to the loft; if you move the panel everything moves together.
The trick is to disconnect an object and keep it in the same place. With this structure in place, let's disable Surface Placement.
Now switch to Move mode. Targeting the object we want to float, move it away - it'll try to attach to the floor, since Surface attachment is off - and the press ESC. This will revert the object to its original place, but it is now detached.
You can check that by hovering over the parent object. Notice that the detached object lacks the yellow marker overlay.
Now move the parent object away. You'll notice that the detached object stays in place. Press ESC again to leave placement mode, and now the object's position is preserved.
The same technique can be used with wall objects; place it on an Stage Panel, disable Surface Placement, move it away, ESC, then move the stage panel away.
You can see were I'm going with this - look again at this picture; that's right, those are Carbuncle Lamps, floated using this technique!
The moon studio structure itself is pretty simple, and this is a credit to its original creator. It uses floated Carbuncle Lanterns, Sumptuous Dimension Castle Vases, a Sapphire Weapon Bust and a hidden Bar Stool to allow for players to sit atop of it.
I forgot to mention Cerulean Crystal Boules. (And patience. Lots of it. To adjust all those objects in the correct place, simulating a crescent moon.)
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Previously, we talked about gpose controls and how to use them in a controlled setting. But instances offer amazing places for scenario composition: so grab your backpack, we're hitting the Duty Finder!
One thing that may escape our attention when planning for solo shots is that it's very easy to use dungeons as backdrop: Newer dungeons benefit from Explorer Mode, while older dungeons can be entered solo by selecting Unrestricted Party. Both options can be found under Settings.
Raids, on the other hand, can be finicky. There's no Explorer Mode, but regular 8-people raids can be accessed with Unrestricted Party.
Some (I'm looking at you, NiER raids) have access points that you can use to jump into an empty copy of the raid instances.
Quick GPose tip:
You can use profile-relative positioned point lights to give volume and definition to faces and expressions. It's super quick to set up, and it cleans up jagged light projections too!
Did you ever lose your keybindings or HUD layout configuration?
Or maybe preset changes, or wish you could revert a preset you modified a bit too much?
From Wikipedia: "Portrait photography, or portraiture, is a type of photography aimed toward capturing the personality of a person or group of people by using effective lighting, backdrops, and poses." en.wikipedia.org/wiki/Portrait_…
Given the nature of this theme, we'll be relying heavily on facial expressions. If you want to learn more about how to use the gpose tools for that, check out this thread: