We've been representing the Game Boy incorrectly IMO. Our traditional grayscale palette has pure white on one end and pure black on the other, but a real Game Boy has a low amount of contrast. Here's the palette Nintendo used internally. Black and white is too high contrast.
Traditional black and white palette on the left, with some better grayscale alternatives: desaturate the real palette, desaturate but target pure black. That low contrast look makes the art more coherent imo and is truer to how a Game boy actually looks.
Another example with Balloon Kid. Black and white, internal palette, grayscaled internal palette, grayscaled internal palette with some eyeballed gamma correction/pure black targeting
Oh yes, this is the best it's ever looked IMO, played through the whole game like this
I think my personal taste is internal palette with gamma and saturation sliders. Turning both down a bit we get to my personal sweet spot here.
I missed this reply the first time around but, heck yeah, Game Boy Color looks even worse with its raw RGB values. Link's Awakening suddenly looks like it was done in MS Paint, which is NOT how it looks on an actual screen.
Okay everyone, I've got a video game preservation tragedy here, make sure you're sitting down.
We were recently gifted a pile of loose EPROMs for video game console games from the 90s. I spent a lot of last week identifying and connecting them. Here's the results. (1/?)
At first blush these look okay, right? Complete sets, 1-3!
Except, in literally every case, we're missing ROM 0, the first ROM in the set. All of these games are missing 25% of their data.
As you can see, most of these are first-party Game Gear. Let's look at a complete set of first-party Game Gear EPROMs, from another collection. Notice something...different?
Back at my terrible ROM puzzle tonight, making some progress by identifying chunks of games! Ufouria NES would be very exciting, except we're missing 1/3 of the game
Most of this pile is pretty much garbage (only half a game etc.) so it was relieving to actually get something both playable AND interesting just now
Hey, who wants to see my process? So we start with the actual physical item, in this case an NEC 27C1000 simply labeled "3." The ROMs we received were not in any logical groups, so while I did my best to match the "3" with a 1 and 2 based on physical evidence, my guess was wrong.
Before I mail out one of @GameHistoryOrg's blind box magazines (gamehistory.org/shop) I make sure it's been scanned online. If not, I put it in a "donate to scanning group" box. I'm finally sorting them today and it's, um, a lot. This is years of labor.
We're getting closer to my dream of having every video game magazine OCR searchable every day, I'm so excited that we're able to use this program to get more things online and make video game research easy for everyone!
I'm going to spell this all out in detail soon, but we're taking donations of your old unwanted video game magazines! Every donation either gets directly preserved (physically and/or digitally), or if that's already been done, we sell it and use the money to buy the mags needed!
This is an amazing reminder that what we call "pixel artists" were often painting for messy analogue television canvases. In this case, it's absolutely clear that this game is meant to be played with a composite signal. Look at what it does to the checkerboard dithering!
Looking at a giant pile of mystery EPROMs tonight that are all cryptically labeled and mismatched, with few clues as to anything, including their platforms. It's a really hard puzzle game basically.
So far it's mostly stuff like "...I think that's SNES?" but we did recently have OUR FIRST SIGN OF LIFE, FOLKS.
We also have what appears to be tiles for a janky, early version of Ufouria on the NES, one of my favorite games on the system! And it appears we're missing 1/2 of the game's program data, so it will never run.
Video game companies would sometimes (not always!) "watermark" copies of games sent out before release, so that if it leaked they knew the culprit. Here's a fun example in a build I just dumped of Boogerman on the SNES. Left is retail game, right is review copy.
Update: Motika has been apprehended and is in federal custody
Since y'all are into this, here's my favorite prototype watermark that I've seen, just straight up in your face telling you that they know it's yours so you better not copy it, GAME PLAYERS MAGAZINE.