StyleGAN3 is out and results are 🤯!

It proposes architectural changes that suppress aliasing and forces the model to implement more natural hierarchical refinement which improves its ability to generate video and animation.

paperswithcode.com/paper/alias-fr…

1/8
In the cinemagraph below, we can see that in StyleGAN2 the texture (e.g., wrinkles and hairs) appears to stick to the screen coordinates. In comparison, StyleGAN3 (right) transforms details coherently:

2/8
The following example shows the same issue with StyleGAN2: textural details appear fixed. As for alias-free StyleGAN3, smooth transformations with the rest of the screen can be seen.

3/8
In the interpolation example below, it appears that StyleGAN3 even learns to mimic camera motion:

4/8
Results show improvements on FFHQ-U when applying the proposed ideas by converting the StyleGAN2 generator to be fully equivariant to translation and rotation. Configs T and R correspond to the alias-free generator. Discriminator remains unchanged.

paperswithcode.com/sota/image-gen…

5/8
The following are results for six datasets using StyleGAN2 and the proposed alias-free generators (configs T and R).

6/8
The animation below demonstrates the internal representations of both StyleGAN2 and StyleGAN3. It appears that StyleGAN2 builds the image in a different manner: "multi-scale phase signals that follow the features seen in the final image":

7/8
Useful links:

Paper & Result: paperswithcode.com/paper/alias-fr…
Code: github.com/NVlabs/stylega…
Project website: nvlabs.github.io/stylegan3/

8/8

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medium.com/paperswithcode…
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