Amy Wu Profile picture
16 Oct, 6 tweets, 3 min read
1/ Valve banned blockchain games from Steam yesterday. It’s not surprising. Web2 centralized platforms get a cut of all value generated from its ecosystem. Blockchain circumvents that and decentralizes value back to builders and users
2/ Let’s take Roblox: most people don’t realize Roblox developers only get 27% revenue share. The company did ~$500M in rev Q2 this yr alone. Yet they just announced only 1,000 devs of their 1.2M community make $30k or more. Does that feel fair?
3/ Web2 centralized companies inevitably extract increasing value from its ecosystem to grow, pushed by concentrated shareholders. Web3 companies, are existential threats to their business. I expect other game/app stores to follow Valve.
4/ One that’s decided to stay open for blockchain games is @EpicGames, a distribution platform with 60M+ MAUs. CEO @TimSweeney has fought for developer economics the last couple yrs against Apple and Google
5/ Web3 game devs also have other platform options, and most I’ve met are developing on the browser, where there’s easy integration with web3 wallets, and instant distribution via self-built communities or social networks

6/ We are at the cusp of one of the largest value transfers of our generation, enabled by web3. The fireworks are yet to come as web2 holds on to their longstanding interests. What are your predictions?

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More from @amytongwu

6 Oct
1/ Musings on top genres for blockchain games, pros & cons👇
2/ MMORPG (@EveOnline, World of Warcraft, Warframe, @staratlas): metaverse-style immersive digital worlds and economies with items for trading, in-game currencies, and social guilds. CON: hardest genre to build and scale
3/ Hero collector / Action RPG (@AxieInfinity, Star Wars Galaxy of Heroes, @GenshinImpact, Diablo): memorable characters with traits suitable for NFT collection and progression, deep gameplay/content. CON: content treadmill
Read 8 tweets
26 Sep
1/ Have been thinking more about @Jihoz_Axie’s chart that shows @AxieInfinity D30 and D90 retention basically the same. D90 of 50%+ is dope. But the insight is this is the retention curve of someone holding a job, not just playing a game.
2/ In future blockchain games, there will be P2E earners, players who spend, and players somewhere in the middle. Balancing the 3 is key. P2E earners will seek consistency of earning and job satisfaction, delivered by their guild / game community.
3/ P2E earners will also leave for other jobs in the P2E world if all else being equal they’re offered significantly higher pay with another game or guild. In a world with many P2E games, they will compete for earners like companies do for employees today.
Read 6 tweets
14 Sep
1/ .@jeremysliew and I are thrilled to lead the $100M Series A of @Splitgate, the competitive AAA arena shooter that’s taken the gaming world by storm. In 1 month post console launch they’ve had over 13M downloads.

2/ CEO Ian Proulx first built @Splitgate, a “Halo meets Portal” game, as his senior undergrad project at Stanford. In the first ever playtest, friends played for 5 hrs straight during finals and Ian knew he found the fun.
3/ The next 5 years, Ian and co-founder Nicholas Bagamian grinded on a ramen budget. They launched on PC in 2019, absorbing player feedback before launching last month on console, and reaching 200k concurrents within 3 wks

venturebeat.com/2021/09/14/104…
Read 4 tweets
13 Sep
1/ As a gaming and a crypto investor, I get asked sometimes what’s the bigger opportunity. Well today, there are ~10M active DeFi users, 100-200M cryptocurrency holders. There are 2B gamers in the world today.
2/ Annual sales in gaming was $175B last yr and larger than music + video combined. The top 50 game franchises have all done $2B+ in sales. Crypto projects are *worth* more but games generate more revenues and have more users today.
3/ And comparing still to social networks, the biggest game platforms have 100-200M MAUs (Roblox, Steam, PlayStation). FB has 2.8B MAUs. I believe gaming and social network use cases are the best ones to bring the next 1B users to web3.
Read 4 tweets
22 Aug
1/ Play-to-earn in blockchain gaming. Some thoughts on what I think it is, what it is not, and the future
2/ What it is: Enabled millions of people around the world a way to earn more money than they had before. The @AxieInfinity, @YieldGuild and other Axie guild teams have truly changed lives, in the Philippines, Brazil, Venezuela and beyond
3/ What it is: Brought legitimacy to what has been a decade of grey and black market where players have grinded for in-game items, gold, and services for other players who were willing to pay
Read 8 tweets
21 Aug
1/ After speaking with several large game publishers the past wks it’s clear that @AxieInfinity has lit a fire around the adoption of blockchain in gaming ($10M+ rev / day will do it). Some takeaways 👇
2/ Every major gaming publisher is exploring blockchain, overcoming suspicions that it’s a solution in search of a problem, and also navigating the challenges of who/how to partner in a crowded landscape and what questions to ask. Many compliance-related ones have come up.
3/ Some practical questions: Will the partner provide compliant fiat-crypto on/off-ramp? In how many countries? Will they support payments in-app? Tax reporting for creators? Can they act as a merchant of record? What products are they whitelabeling? What’s actually live?
Read 9 tweets

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