A lot of people are under the mistaken impression that "editing" is fixing grammar/typos/etc. That is, copyediting.
But RPG editors do a lot more than that.
(Arguably development is actually a combo of game design and developmental editing, but it's a weird beast.)
RPG editors also check designers' math, do layout tasks like copyfitting, work with designers and developers when something in the text doesn't make sense, rewrite portions that are unclear, and do sensitivity reads and geopolitical risk assessment.
RPG writing is highly technical (one of the things that helped me edit/develop RPG text was having a legal background and noting when things might be unclear or exploited by rules lawyers) because like technical procedures and legal documentation, it's meant to be *used.*
It has to be highly precise, and sometimes it has to be intentionally ambiguous, while other times it has to eliminate ambiguity.
RPG editors, because in general they're *not* game designers, are usually the customer advocates, the ones saying, "the players aren't psychic."
That is, they're often the ones to point out when stuff doesn't make sense if you don't have inside knowledge, if you're not someone who designed the game, if you don't have a lot of the internal resources for design that the public doesn't see.
It's super-precise and highly technical. And while I understand that most TTRPG companies don't have Microsoft-level money, it's still worth noting what those editors would be making if they were doing technical editing in tech.
And btw, if you were appalled by the low developer salaries in the WIRED article about TTRPGs, contemplate the fact that editors are usually paid less than developers.
BTW, the technical editors I worked with at Microsoft are mostly making between $125k and $200k now, not counting stock/bonuses/etc.
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-that LG is the "most good" or "strictest good" alignment
-that LG means obeying systems and not trying to change them even if they're harming people
you really start to understand the deathgrip racism & sexism have on gamer communities
*sighs in Jewish*
It's really disappointing that people's takeaway from this is "CG is the only truly good alignment."
I feel like I should do my "charity vs. tzedakah" rant here but I'm too tired and I don't want to talk to any more gamers tonight.
Actually, you know what? I've already done this rant multiple times. The idea that helping others should be based on individual compassion rather than systematized is a very Christian one. Judaism says the opposite.
Never fucking fails: any time you talk about a harasser, an abusive boss, a toxic coworker, etc. a man will show up to try to shut down the conversation by claiming said person is a good person because they were nice to HIM.
Like oh boy do I have a rant building about the weaponization of the idea that there are “good people” and “bad people” to stifle discussion of bad *behavior.*
And even when that particular rhetorical move gets …sort of… addressed, it’s usually in terms of “abusive people groom allies just as they groom victims.”
And sure, that’s true, but it also misses the point and reduces people to one-dimensional villains.
Yeah, one sees this a LOT when Jews talk about Christian hegemony and the assumption that “true” Christianity is good, and the “I’m not Christian, but Christianity IS uniquely good” crowd is (obviously) white and (not as obviously) usually predominantly female.
White men who argue with this stuff tend to either be Christians or Christian atheists who get pretty openly white supremacist pretty fast (Christianity is less “primitive” than other belief systems, built civilization, etc.).
The white women who show up tend to get at the same thing using a lot “softer” language: *true* Christianity is about compassion, that’s not fair, why are you being hateful, etc.
For both, it’s like, if you’re not Christian why are you standing it this hard?
Union organizing has obviously been underway since before the most recent events: you don't go from zero-to-union-with-a-supermajority in a month. And I don't know how much any of the freelancers knew about internal unionization efforts.
But what the freelancers are doing, which is essentially striking without a union, does two very important things:
1) It preemptively signals to Paizo's management that they're going to have trouble finding scabs if the union does strike.
So the Black Tapes was interesting, but it ended up feeling like they didn’t know where they were going, so I started Tanis, since it felt like that was where the creative team’s attention had turned.
I contemplated starting Rabbits but their advertising claimed it was Ready Player One meets Lost, and given that Lost felt like it didn’t have a plan and Ready Player One is both creatively barren and morally repugnant, that was a turnoff.
There had been some eye-rolling moments in the Black Tapes, like when they say an equation is the oldest known to mankind and represents a rejection of the Holy Trinity—like I don’t know how to tell you math has been around a lot longer than Christianity