- Players are able to transfer in-game items from 1 game across to another as they own the assets
- Unlocks potential for cross-game collaborations and gameplay (imagine if you could port your WoW items into Runescape)
What determines their value?
Cultural significance and community
- Culturally significance and mainstream adoption. CryptoPunks were the first NFTs and @artblocks_io were the first of their kind. #BAYC received mainstream appreciation.
Utility
-Usefulness in games
What does the future hold?
- NFTs revolutionized digital asset ownership and social coordination
- Likely to go through boom and bust cycles as with all new asset classes but the use cases and adoption of the technology will continue to grow
If you liked this summary, do give @scribeDAO and myself a follow and check out my summary of an article on @AxieInfinity here. Feel free to drop any comments or feedback too!
- NFT/P2E Game with over 2m daily active users (DAU)
- Pokémon & Hearthstone hybrid gameplay
- Tremendous product market fit > highest revenue generating protocol behind $ETH
- Majority of users come from emerging markets (🇵🇭🇮🇩🇧🇷🇮🇳🇻🇳🇻🇪)
2⃣ How does it generate revenue and why is it taking off?
- Marketplace: takes a 4.25% cut on all trading activity
- Breeding: Protocol takes a cut of the $SLP & $AXS used
- Players from emerging economies earn more playing it than a typical job
- Covid19 related unemployment
1/ Play-to-Earn (P2E) games: The fastest adopted segment in crypto
Thread on where I give a brief intro to the segment, talk a little about the current leader in the space (@AxieInfinity) and my thoughts on where I see the segment heading towards.
2/ What are play-to-earn games?
They're games powered by blockchain technology which allows for seamless real world trading. The in-game rewards that you earn are all on a blockchain and you're able to buy/sell in-game rewards on an exchange and swap it for money.
3/ Imagine playing WoW but this time the items you obtain are sold in the auction house for in-game gold or ETH, with the in-game gold itself also being a cryptocurrency that's listed on exchanges. You're able to and allowed to sell/transfer the crypto assets you earned in-game.
1/ Steph curry pays $180k for an NFT. Are NFTs in a bubble? Why are people paying so much money for digital art? Well, think of it this way. Rare and special watches sell for millions at auctions. Real world art, shoes, Pokémon cards, the list goes on. decrypt.co/79676/nba-star…
2/ Rare and collectible items always go for ridiculous prices to people who aren’t in the scene or aren’t into that specific category of items.
3/ A Paul Newman Daytona goes for crazy prices to people who aren’t into watches but to those that are, while it’s a ton of money, they understand why and it even makes the watch more desirable. The same is happening for NFTs.
More people would understand the space if it was called "Cryptosoftware". The association with money/currencies make it hard for people to open their eyes and understand what crypto is really about.
A brief simplified thread:
1/ Most projects can be very generically split into 2 groups.
Applications are built on top of infrastructure projects, similar to how apps are built and deployed into the appstore/play store.
2/ Infrastructure projects
Also known as blockchains, are the backbone of the entire space. Projects such as $Eth, $Ada, $Sol, $Dot/ $KSM fall into this category. Each chain can be viewed as a country, having their own governance/rules/pros & cons that suit different needs.