randomly feeling salty that despite doing undergrad at an incredibly nerdy school AND having a diehard party crew, there was a paucity of enthusiastic volunteers to help me build and playtest “beerpong with D&D classes”
to be fair, it usually came up while we were playing regular beerpong, which is for a variety of reasons not the utmost best game design environment
part of the reason it appeals to me is because to do justice to the concept would require one of my absolute favorite things, which is designing for inebriation (and non-baseline cognitive states in general)
WARRIOR:
+ immune to explosions
- can’t create explosions
WIZARD:
+ lasers become explosions
- always drinks 1 extra cup
ROGUE:
+ can sacrifice turn for double damage next turn
- failing to swat a bounce shot does double damage
RANGER:
+ sinking a cup makes opponent lose a turn
- must stand further back from table
CLERIC:
+ restores 1 cup if opponent misses 2 shots in a row
- takes 1 extra damage like wizard
• • •
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had a dream i asked @jmspool to help me investigate a haunted warehouse. he gave me 30 minutes at his hourly rate, we had a definitive ghost encounter, then the time was up and he calmly requested his project retainer fee to continue. i really respected that
notable is that in this dream world he was still a ux guy
dream-quote: “it’s really exciting stuff; i mean, ghost train? i’ll take two, thanks. i just don’t have the free time to devote to it on my own.” [waiting for me to pay him for spirit world investigation]
Q: What robots are cool? I mean *cool*. AI and androids can count, but they require a good case. To get a sense of standards, @BrooklynVV and I have thus far decided:
Uncool:
- C3PO
- Sonny
- Anyone from Ex Machina
- JARVIS
- Bender
- WALL-E *or* EVE
Cool:
- R2D2
- Johnny Five
Uncool, cont’d:
- Andrew from Bicentennial Man
- Vicki from Small Wonder
Potentially cool:
- Virtual Alan Watts (“Her”) on his way to steal ur girl
I’m sure this either isn’t very good, or it is and has already been done before, but in the last 5 minutes before waking up my brain randomly bestowed upon me (and I am now sleepily attempting to relate) a narrative generation tool I’m calling Tender Chess:
1) Wars are conflicts. Conflicts are perspectives. Perspectives are stories. Every person is a nation. Set up the board to set the story. Each side can have a mix of white and black pieces. (The legend mapping between perspective and chesspiece does not exist yet)
2) The first goal is to, while taking turns, consolidate all of your own pieces on the other side of the board. The board sides “belong” to the people with the fewest number of pieces already there. The person with the most pawns of their color on their side goes first.
if Siri was a person i'd absolutely be her friend, but mostly to protect her from a world she clearly does not understand
me: hey siri can you get the door
siri: um i can google that for you?
me: [balancing packages on one knee] hahah god please never change
me: [getting dressed for party] hey can i please get a time check?
siri: [mumbles indistinctly]
me: uhh. what's up?
siri: oh sorry. you told me you were taking a nap yesterday and i didn't wanna wake you
you’re in her DMs. i’m in her DMs. we possess mutually distinct qualia, and thus cannot reasonably be said to inhabit a state of philosophical equivalence
also attempting to quantify such things by our respective perceived access to a third, independent being is a folly of both the mind and heart, to say nothing of the short shrift given to the inherent gift of personhood, or the bevy of problematic ramifications qua feminism