I can’t imagine why any white person would want to lie about not being white just to get ahead, fully knowing that people of color are socially privileged over whites in almost every regard.
Can we just admit that white people are disadvantaged? Because they are. Whites are discriminated against, bullied and marginalized. They are told they can’t talk about most topics or hold independent positions without having their lives ruined. Whites have lost the franchise.
Whites are forced to conform, prohibited from having independent thought, speaking out of turn, going against the norm. The existence of European culture and heritage are condemned as stains on human history, diseases to be purged—to be shamed, with no right at all to pride.
If I was white, I’d be canceled as some sort of “white supremacist” for any one of the previous sentences. Just one sentence. Think about that.
Ibram Kendi, the father of “antiracism”, deleted this tweet that I quoted above.
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It’ll be interesting to see how it works if they can do this AR stuff properly.
AR is augmented reality, not virtual reality. You aren’t checking out of life but rather augmenting it with tons and tons of information about everything you look at and interact with.
I shall henceforth endeavor to live more fully into my anti-queerness by refusing to immerse myself in—rejecting in its entirety—the socio-cultural zeitgeist of the post-Tumblr landscape of contemporary social media and the expectations it constructs for the culturally malleable.
As were most of the great American novelists, but I don’t need to make a list.
Imagine being so far up your own ass that you think Prince (whose music was informed by his Christianity) is untalented because he was conservative. Couldn’t be me.
I actually agree with this. CGI has been very poor at depicting darker skin tones and black hair styles because the rendering techniques and math used to create realistic lighting and textures was solely developed based on light-skinned/Caucasian models. thepostmillennial.com/anti-racist-co…
If you use subsurface scattering (the usual technique used to depict realistic skin) on darker skin tones the result comes out looking bad, either totally washed out or flat. You need specular reflection for darker tones on any surface, not just skin.
If you want to see what bad rendering techniques look like just look at Elder Scrolls IV: Oblivion. Dark dungeon walls look like they have a layer of plastic over everything.