Finally went spreadsheet spelunking, realized I had better data, and actually determined our budget!
SkateBIRD cost $181k to make. That includes my own paltry survival-salary, that isn't just cash expenses.
So. NEAT.
Did I have $181k in the studio account at the start of this? No. Heh. A lot of that was "free" money found along the way (Kickstarter, platform advances, etc).
... and dammit this doesn't include Patreon income. BAH. ANYWAYS. Something like that.
Anyways! Point is, profitable. I'm not sitting on some huge money pile right now, but we also made the game without that all being an advance that we had to pay back to the publisher/etc. It was all presales (Kickstarter), "free" platform advances, or kicking in my own savings.
Trying to figure out how punching guy didn't break his hand. That's more or less how I broke mine. His form is terrible and he's rolling his wrist, likely because of the angle / position of the hood.
Though I would like to point out that I haven't broken any bones during THIS game's dev, at least.
The flat area isn't flat. We had a nice little thing going! Being in that showcase Steam page thing that Wholesome and Guerrilla Games shared was pretty great! You can see where it starts here, where stuff gets really spiky. Just then E3 hit and, schwoop. Flat by comparison. Wow.
This despite completely forgetting to link the Steam page in my various tweets. SIGH.
In my defense, I was mostly linking to IGN videos or QRTs similar that break steam links. I guess. Kind of.
... SIGH. ANYWAYS THE NUMBER IS BIG ENOUGH. It's fine.
The birds are sporting some uh, daring feather-styles.
Poor little poofs must be soaked, not sure I've ever seen so many with such ridiculous mops.
They have a bald spot oh nooooo
Ah yes a lovely morning, guessing these wet birbs are the juvies who were mid-fledge, and the fluff just doesn't shed water well, so m-<incoherent squirrel noises>