Morning, Happy Sunday
Over the next 4 weeks we are squashing bugs in @PlayPromod before a public release. The team have done some amazing work and taken the game to where it is now. We’ve had points of really hard work, open development is tough.. and we’ve had some great socials
We started @PlayPromod as a passion project in our evenings. The managers/original Battalion people myself included weren’t happy just doing management of a 100 person studio. We wanted to make games so we did.
We changed the ethos of how we make shooters and made sure we didn’t slip back into over-management.. our devs get a lot of trust and we don’t have many producers or managers.
We always said we were just prototyping. We weren’t sure if we were going to take the game to full release and we said we were going to get people a multiplayer prototype. Here we are.
We’ve got offers, but we have bigger plans. It’s no secret we want to build a comp shooter because that’s what we like. We wanted it to be console first because CDL was underserved.. but the amount of players, marketing, backend support and finally live CONTENT required is huge
So what happens next? We dont know. we’ll check the response and continue with our market analysis. Is the market there for a competitive COD style game? Obviously you’ll say there is! But understand as we’ve had to. The amount of players required is huge. Especially free to play
We don’t want to be in the business of making shit shooters. So whatever we decide to do in 2022, please respect our process! I hope you enjoy PROMOD even 10% as much as we enjoyed prototyping it. We can’t wait to see your reactions!

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More from @Brammertron

28 Sep
Thread time: OK,it's been a while.. We've been pretty quiet for a myriad of reasons. Straight off the bat it's important that you acknowledge that I can basically only discuss 20% of what we're doing.. The rest is subject to other companies NDA's and on-going discussions.
Our team have been prototyping PROMOD (amongst other things) for the best part of 18 months. We're all a little fatigued at this point and want to get on with releasing something! Jumper & Killrun were huge for our team morale.
It's been exciting working on a game we're really passionate about. We're at the point where we're messing about with different levels AND... different game modes. Don't worry- it's all part of our process, as we've said before everything is on the table. We are prototyping..
Read 17 tweets

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