IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲 Profile picture
Nov 7, 2021 14 tweets 8 min read Read on X
Just learning about how computers work from a gorgeously drawn old Soviet encyclopedia for children
Look how many cars and trucks we have in our glorious country comrade, all for you to freely choose! (these drawings are soooo good!)
...or a train or a plane! Just pick!
This book is oozing @sovietvisuals, it's amazing. Just love that prefab construction painting, reminds me so much of David Hockney, but precedes his art by a few years! #art
Unfortunately, this cyberbus seems to have never existed, or was some forgotten prototype (according to @Bananaft's quick research). Would've loved it.
@sovietvisuals You want that car comrade? Good, then you have to learn how to make propaganda first!

This tv diagram is probably the most satisfyingly designed page in the book! 👌
@sovietvisuals Wait, I just realized they were drawing amazing pixel art looong before pixel art was a thing (the book is from 1965!)
Look at that prefab hauling truck straight from "Workers and Resources: Soviet Republic" :D The number of pics with prefabs in this book is over 9000!
Hey, don't forget we got bikes too! You might even need to work less years to get one of these than cars!

Damn, there's so many different art styles in the book, and each one is amazing. Love this shiny blue and black.
How the car works under the hood (he-he) were some of my favorite pages. So clearly presented. The clutch explained as records, nice.
What crazy new technology awaits us in the near future! The photon engine is just behind the corner!

Rocket engine types presented as a tree is so nice too.
I love how this is a children's encyclopedia yet it goes into such a detail from computers to ILS. You can just learn from looking at gorgeous pictures if your were 5, or read everything in depth if you were much older. Nothing is dumbed down, yet everything is clear. Kudos
So yeah, that's the book, from 1965. The book "Technology and Production" is only the 5th volume in a 10 volume collection. My grandpa got it when he traveled to USSR. Loved looking at it (since idk Russian) when I was a kid, but totally forgot it till I saw it on a shelf again.
Oh and it has a nice first page with a message from some random unimportant dude.

There's lots more in the book of course, but I'll end here. Sorry for bad pics, took them with my phone in shit light. Might come back to my grandad's place with a better camera :)

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More from @Nothke

Sep 18, 2023
For people thinking of writing their own engine in C/C++ after the Unity fiasco, here's a few things I learned in my own journey making #ShakedownGame in C++: 🧵👇 #gamedev #cpp
1. Making your engine is not "hard", individual steps are easy, but there's just many of them! Every magical checkbox in Unity is now a feature you have to implement. So you're better off chosing specific features for your game, if you want generalist use another engine..
2. C++ is a mess, it's almost 40 years old, and built upon C, which is 50, so it inherited a lot of issues, like terrible defaults and manual header file management. It has evolved and grew drastically over the years, and all this makes it a rocky road for any beginner to learn..
Read 23 tweets
Jan 2, 2023
A little announcement:

First off: Happy New Year everyone!!

So, my life in the old year was very eventful and hectic with many ups, but unfortunately, I will remember 2022 as one in which I haven't published a single game! Real life stuff took so much energy from me.. ->
..& I haven't participated in jams. While my new social landscape has kept me satisfied, games have definitely taken a back seat & for the second half of the year I barely worked on or could focus on my own projects. Any free time I had I used on learning new not-games skills. ->
That said, 2023 will be different! In the new year, I am making plans which I want to stick to. 1st of which is that I am going to release the first version of #ShakedownGame on 18th of January! Yes, that's in just a bit more than 2 weeks, and a day before Monte Carlo Rally! ->
Read 4 tweets
Nov 7, 2021
Kinda disappointed that anti-anti-art redirects to Stuckism
Stuckism was definitely the last "movement" we learned about in school. But seems like there's been a bunch new ones in the mean time that I've never even heard of. I guess to be an anti-anti it needs to be direct response to anti-art.
Read 4 tweets
Sep 30, 2020
Discovered this FPS gem from 2007 made by a solo gamedev from Uruguay, impressive: medium.com/@dominictaraso… #gamedev
Good news it works on win10. But for some reason on my native resolution it crops part of the screen. On 4:3 seems it doesn't crop. Oh & I had to start the game a few times to test it, which was super annoying cuz it has the first sin of video games, an UNSKIPPABLE INTRO!!
Everything in this game uses like deltatime lerping:
> current = lerp(current, target, dt);
from menu highlights to mouselook, lol. It's painful.
Read 13 tweets
Sep 23, 2020
So, I'm finally working on a "material" system in my engine. Until now there was no need for it since there was just one scene shader, with the only object-unique uniform being the texture. The framebuffer and debug lines were special cases that bind their own shaders (1/?)
So, each "object" (I called it Model) was just Mesh, texture, and the model matrix. This was actually the whole scene rendering logic, I did some checks to see if models in sequence have the same texture or mesh to reduce unnecessary binds: (2/?) Image
But now with adding materials, I actually have to refactor almost everything, and turn the Model into a bigger beast, that has a Transform, Mesh and Material. With the only addition being ability to switch shaders (3/?)
Read 9 tweets
Sep 19, 2020
RIP potato. I think it has come to the end of its life since it doesn't respond to water anymore. Image
Time to see what you were hiding. ImageImageImage
Oooh a big one! ImageImage
Read 6 tweets

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