Just learning about how computers work from a gorgeously drawn old Soviet encyclopedia for children
Look how many cars and trucks we have in our glorious country comrade, all for you to freely choose! (these drawings are soooo good!)
...or a train or a plane! Just pick!
This book is oozing @sovietvisuals, it's amazing. Just love that prefab construction painting, reminds me so much of David Hockney, but precedes his art by a few years! #art
Unfortunately, this cyberbus seems to have never existed, or was some forgotten prototype (according to @Bananaft's quick research). Would've loved it.
@sovietvisuals You want that car comrade? Good, then you have to learn how to make propaganda first!

This tv diagram is probably the most satisfyingly designed page in the book! 👌
@sovietvisuals Wait, I just realized they were drawing amazing pixel art looong before pixel art was a thing (the book is from 1965!)
Look at that prefab hauling truck straight from "Workers and Resources: Soviet Republic" :D The number of pics with prefabs in this book is over 9000!
Hey, don't forget we got bikes too! You might even need to work less years to get one of these than cars!

Damn, there's so many different art styles in the book, and each one is amazing. Love this shiny blue and black.
How the car works under the hood (he-he) were some of my favorite pages. So clearly presented. The clutch explained as records, nice.
What crazy new technology awaits us in the near future! The photon engine is just behind the corner!

Rocket engine types presented as a tree is so nice too.
I love how this is a children's encyclopedia yet it goes into such a detail from computers to ILS. You can just learn from looking at gorgeous pictures if your were 5, or read everything in depth if you were much older. Nothing is dumbed down, yet everything is clear. Kudos
So yeah, that's the book, from 1965. The book "Technology and Production" is only the 5th volume in a 10 volume collection. My grandpa got it when he traveled to USSR. Loved looking at it (since idk Russian) when I was a kid, but totally forgot it till I saw it on a shelf again.
Oh and it has a nice first page with a message from some random unimportant dude.

There's lots more in the book of course, but I'll end here. Sorry for bad pics, took them with my phone in shit light. Might come back to my grandad's place with a better camera :)

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with 😷 Ivan 🌲🏎️💨🌲

😷 Ivan 🌲🏎️💨🌲 Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @Nothke

7 Nov
Kinda disappointed that anti-anti-art redirects to Stuckism
Stuckism was definitely the last "movement" we learned about in school. But seems like there's been a bunch new ones in the mean time that I've never even heard of. I guess to be an anti-anti it needs to be direct response to anti-art.
Read 4 tweets
30 Sep 20
Discovered this FPS gem from 2007 made by a solo gamedev from Uruguay, impressive: medium.com/@dominictaraso… #gamedev
Good news it works on win10. But for some reason on my native resolution it crops part of the screen. On 4:3 seems it doesn't crop. Oh & I had to start the game a few times to test it, which was super annoying cuz it has the first sin of video games, an UNSKIPPABLE INTRO!!
Everything in this game uses like deltatime lerping:
> current = lerp(current, target, dt);
from menu highlights to mouselook, lol. It's painful.
Read 13 tweets
23 Sep 20
So, I'm finally working on a "material" system in my engine. Until now there was no need for it since there was just one scene shader, with the only object-unique uniform being the texture. The framebuffer and debug lines were special cases that bind their own shaders (1/?)
So, each "object" (I called it Model) was just Mesh, texture, and the model matrix. This was actually the whole scene rendering logic, I did some checks to see if models in sequence have the same texture or mesh to reduce unnecessary binds: (2/?) Image
But now with adding materials, I actually have to refactor almost everything, and turn the Model into a bigger beast, that has a Transform, Mesh and Material. With the only addition being ability to switch shaders (3/?)
Read 9 tweets
19 Sep 20
RIP potato. I think it has come to the end of its life since it doesn't respond to water anymore. Image
Time to see what you were hiding. ImageImageImage
Oooh a big one! ImageImage
Read 6 tweets
6 Sep 20
#F1 races were too long so now they come with intermissions
If the best race of 2020 happens to be in Monza.. No one could ever guess.
This is the most beautiful race standings ever 🤩 Image
Read 6 tweets
1 Sep 20
Rust feels a bit like eating a big, loaded burger. You bite on one side and condiments leak on the other.. Except the condiment is not memory but your nerves.
Yeah, I'm a noob, so the last option is to just type stuff in until it works 😬 Except here I'm just confused and stuck.. Pls someone halp 😭 Or explain why I shouldn't do that if that's not intended?
So basically, I'm trying to get a mutable optional reference to an element in array. Think of it like: the game has a bunch of horses, and I want a player to mount a horse, so I need to reference the horse. But also then, I want to move the horse, so I need to change its state
Read 4 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!

Follow Us on Twitter!

:(