One thing about NFT's that some people from my side (the skeptic side) don't always get is that a huge amount of these "art" NFT's values is tied up with speculative value in the promise that these things are going to be embodied in interactive apps/games described in whitepapers
That is in itself not a reason to be any less skeptical, of course (in many cases it's a reason to be *more* skeptical) but if you were wondering why people put so much money into a digital receipt for a jpeg of a digital monkey, that's part of it
And there's the ongoing hope, that I feel is fairly undercooked, that somehow, magically, MULTIPLE 3rd party developers are going to be incentivized to embody popular NFT collections in their app.

To some degree this is happening! It feels undercooked to me, but still watching.
So it's not just, somebody owns a digital receipt on a magic cryptographic database in the sky to a jpeg of a monkey, but also the promise that somebody's going to make this monkey sing and dance and play the guitar and shoot space lasers (oversimplifying a bit)
Personally I think people have not really thought out the infrastructure and the incentives here and that we have plenty of partial precedent for this sort of thing already:
- Kickstarters
- Kongpanions
- Amiibo
- Every 3rd party game platform API that failed to gain traction
Ultimately, if you want third parties to embody a player's pre-existing digital wealth from an outside ecosystem, you need to give them a reason (typically a *financial* reason) to do that. This is why Kongpanions and Amiibo didn't get much uptake.
As for interoperability, the technical considerations are way more complicated than most people are prepared to grasp, especially given how crypto gaming lacks a lot of deep gamedev talent.

Yes, it's @raphkoster citation time again:

raphkoster.com/2021/09/23/how…
As always, I like to present this as a challenge. I'm calling your bluff but if you come up with a straight flush I'll gladly eat my words! Make your stuff live up to its promises.
Going back to Kongpanions as maybe people don't know what they were -- they were little virtual pets that the wildly successful flash portal Kongregate.com let players buy, hoping that 3rd parties would embody them in their apps through an API. Got very little uptake.
On the other hand, the REST of Kongregate's API -- achievements and stats, were SUPER successful and had really high uptake, because there was a direct financial incentive for developers to do so -- it unlocked access to promotion for the game and badges, which players loved.
The app that EVERYBODY cites here is the loot project:

lootproject.com

Which started off kinda interesting but seems to have stalled without yet creating anything that "wows" me. Basically someone minted a few thousand JSON files with randomized D&D/Diablo-style loot
Shortly after the loot was minted, a bunch of people started making little apps that embodied the loot and visualized it in various ways. But after initial excitement wore off we have yet to see anything super cool, and I don't see the incentive structure to bring it about
There's a lot of "if you build it they will come" flying around this space. I swear I'm not here just to yell at people making crypto games and poo poo everybody.

What I *AM* here to do is ask hard questions and kick these tires and subject everything to rigorous analysis.
And so far there's been a significant dearth of serious analysis. The FOMO is hitting everybody super hard. It may yet be the case that you can use something, somewhere, in this big pile of tech usefully and responsibly but it's also true that most of what's out there is not that

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More from @larsiusprime

12 Nov
After months of incredible growth, the daily earnings of the typical player of Axie Infinity (a "scholar" in the Philippines) have fallen below the Philippines' minimum wage line for all but the high ranking players, and even they have seen earnings decline since August
This is just one of many findings of a highly detailed research project that I worked on in partnership with @naavik_co

Find our podcast summarizing the findings here:
share.transistor.fm/s/7c06129e

Our read the free report here:
naavik.co/business-break…
@naavik_co "Scholars" are players, typically in developing countries, who cannot afford to purchase 3 Axies (NFT-based virtual pokemon-like creatures) which are necessary to play the game. They are loaned these assets by "sponsors" who take a cut of their earnings.
Read 51 tweets
11 Nov
To people wanting to build platforms: what do Roblox and Steam, two antecedents everyone points to as what they want to be for their domain, have in common? Enormous head starts while everyone else ignored and underestimated them.
Roblox quietly launched in the 2000’s and many of my colleagues only discovered them this past year, Steam grew during the “PC gaming is dead” era. Both had AGES to entrench
Steam had a killer app (counter strike and half life 2), and Roblox didn’t, but they had enough time unopposed to build up despite that.
Read 7 tweets
10 Nov
Well I just embarrassed myself in front of the entire industry how's your day going
The moment I've always feared has finally arrived: lose my cool and say exactly what I'm thinking and then self-trigger a narcoleptic attack live on camera in front of God and everybody
Let's just get ahead of it while I can:

On a panel about NFTs I was giving my standard crypto-skeptical response until I got my blood up, called the founder of The Sandbox a "Liar", and self-triggered a full blown narcoleptic attack.
Read 9 tweets
27 Aug
How to tell if someone is a fresh new indie game developer: they eagerly hand you a business card at a conference that says "CEO"

(No shade/denigration meant, it's just a really obvious tell)
Honestly half the tell is the business card
This is basically the frame I would use for some story about how outsiders in an industry with poor on-ramps naturally absorb the superficial trappings of aspirational "professionalism" because the real way business is done is entirely (and unfairly) opaque to them
Read 5 tweets
27 Aug
Some loose thoughts on housing policy. If this is Yoshi-P's motivation, let's lean into that.

Houses degrade if not used. This is good, b/c it (somewhat) discourages speculators. But it's bad because it leads to loss aversion (I'll lose my house!) which leads to holding.
What might be a better way is to maybe put unused houses into "cold storage". Technical/server details here matter a LOT. But if some improvement is gatekeeping access to a scarce resource, one useful reform could be, "Your house is not GONE, it's just sleeping."
"Since you weren't using it we freed up the land for someone else. And when you want to log back in you can put it down anywhere that's free" (This further assumes both a land use policy like land tax or other that ends the shortage as well)
Read 5 tweets
27 Aug
Hey everyone! I got some comments in from the great @raphkoster, designer of UI and all-around MMO sage!

They didn't make it in time for press but I'll probably use them in a follow up piece. But I'll share them with you now right here!

1/X
@raphkoster I asked Raph if he knew what the FIRST multiplayer online game that we can truly say had something like "digital land" in the economic sense.

Raph's answer is that it was probably Monster by Rich Skrenta, an early MUD (if I'm using the term right):
mud.fandom.com/wiki/Monster_(…
@raphkoster Raph distinguishes between MUD's and MOO's by the way.

It's a little fiddly but this reddit thread helped me understand the difference there's a whole typology and line of descent here

reddit.com/r/MUD/comments…
Read 23 tweets

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