Scream Guy: Who was the killer in Friday the XIII?

me: Too easy. Who killed Tommy in Phantasm?

Scream Guy: The Tall Man.

Other Scream Guy: No! Dude! It was the Lady in Lavender.

First Scream Guy: They're the same person.

me: No one. It was a dream.

Scream Guys: But was it?!
Then they point out that they're obviously still going to kill me anyway and I point out I wasn't even there in the first place because there is no way I would have picked up a landline if I wasn't expecting a call, leaving them to helplessly wonder

I don't think any speculative/genre movie that's overtly about dreams has ever nailed the dream logic experience as much as Phantasm does. Much of the rest of the series leans away from that towards more straight sci-fi horror, to its detriment.
The root of "phantasm", shared with "fantasy", "phantom", and "fantastic" refers to an appearance. In English the f-spelling is strongly associated with imagination vs. reality, where the ph-spelling is largely strongly associated with ghosts and apparitions, cf. phantom.
The somewhat old fashioned word "phantasmagoria", largely out of currency outside of horror circles, hearkens back to a time before that split and possibly helped solidify it, as it was used for a type of theatrical special f/x show that grew out of phony spiritualism techniques.
So a word that had connotations of both fantastical things and of apparitions became strongly associated with spooky and shocking spectacles, an experience somewhere between going to a horror movie and a touring a modern staged haunt.
In truth, the structure of the movie Phantasm may be a happy accident of the circumstances of its birth as a self-funded personal project driven by far more ideas than money. But "Phantasm" really is the perfect name for it, despite the lack of ghosts or immaterial spirits. some point I stopped putting self-deprecating disclaimers like "It's time to make learning fun</blatant lie>" before musing about etymology because my own amusement justifies their existence sufficiently for me to make them.
Tall Man vs. Freddy crossover called Nightmare at Morningside, wherein Freddy kills the Tall Man in his dreams then somehow wakes up and finds out that was *his* dream and while he's trying to wrap his head around that, the Tall Man appears and asks, "You think you're awake now?"
Also, the etymology rambling will probably keep the first tweet from going too far, but just in case: I am aware that the slasher in Scream is called "Ghostface" and not "Scream Guy". I was referring to the two guys playing the role within the story as Scream Guys.

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More from @AlexandraErin

13 Nov
Yo should never correct your own ear for dialogue or sense of a character's voice because some teacher you had would've made you fix the subject-verb disagreement, word choice, tensing error, etc., that happened organically as you wrote it.
I.e., "There's still some things I don't understand."

One could argue that it should be "There are still some things." because "things" are plural. But the speaker didn't write out the sentence and diagram it in advance. Would they have known how the sentence would turn out?
Maybe they were starting to say "Maybe there's something I don't understand." and decided mid-stream not to limit it to one thing. Or "a thing or two", a case which is grammatically singular or plural based on which side of the conjunction you're on.
Read 5 tweets
11 Nov
The original Half-Life headcrab zombie design was so much creepier than the Half-Life 2 model. The HL2 variants are an interesting wrinkle but not more so than Gearbox's interpretation of an ongoing mutation/maturation process.
My head(crab)canon is that all the headcrabs on earth in Half-Life 2 are the result of Combine genetic manipulation that was designed to keep the victims conscious, to add to the shock/horror as part of their headcrab-based suppression tactics.
And the result of this is less drastic changes to the victims' bodies through a shorter, less dynamic process.
Read 5 tweets
11 Nov
Die Hard probably came out no more than two years too late to have spawned an earnestly cheery Saturday morning cartoon offshoot called "Bruce Willis and the Party Pals".
It would have been about a bunch of kids with a ridiculously elaborate secret clubhouse, with "Bruce" (voiced by Lorenzo Music) appearing as a pair of eyes inside the vents dispensing wisdom and advice.
The kids would either have been fuzzy teddy bear-like creatures with one human friend, or a bunch of humans with one fuzzy teddy bear friend.
Read 4 tweets
11 Nov
officer: We have agreed to a ceasefire. The war is ending.

soldiers: *cease firing*

Germans: What's the holdup?

officer: Why did you stop?

soldier: War's over?

officer: I said endING. Keep firing till 11. It's only 10:17.

soldier: ...

officer: Symbolism is wasted on you.
soldier: I just think, if we've already agreed to a ceasefire, we could just... cease firing?

officer: State of communications. Can't expect word to reach everyone right away.

soldier: But... we know.

officer: And it's very unbecoming of you to want to lord that over others.
soldier: Explain it to me one more time.

officer: Well, this is the last war we're having. The war to end all wars. So obviously we want to do it up right while we can, and this way in the history books it can say "On the 11th hour of the 11th day of the 11th month..."
Read 5 tweets
10 Nov
Today's example RPG character:

J. Wobbling Wibblesworth, Esquire (or Wobblesque, to friends), a blue slime lawyer whose protean nature means it can only do slime things when it remembers that it’s a slime and can only do lawyer things when it remembers that it’s a lawyer.
When in full-on lawyer mode, Wobblesque's body reshapes into a humanoid form with a perfect gumdrop blue slime head and a hollow resonating chamber inside that produces mellifluous human speech and it is able to follow, if a bit rigidly, complex internalized knowledge..
When reminded too strongly of being a slime, poor J. Wobbling's assumed form collapses into jelly, which is then drawn back into what had been its head, and the shifting currents of its colloidal nervous system can no longer make sense of arcane humanoid systems or rules.
Read 21 tweets
9 Nov
How to conceive of a TTRPG character (1/)

What's one thing your character is great at? What's one thing your character is good at? What's one thing your character is okay at? What's one thing your character is bad at? What's one your character can do that no one else can?
(2/) What are two things your character has going for them? What's something useful your character can do but doesn't want to do, and why? Who can your character always call on for help? Where will your character always go when called?
(3/) What does your character want out of life? What tempts your character? What frightens your character? What is your character's mission or quest? What would your character endure pain for? What would your character lose everything for? What would your character die for?
Read 11 tweets

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