🌊 Prefer to do something cool with water instead? We got you with the Dynamic Water Physics 2 from NWH Coding. on.unity.com/30Yokf2
Have the foundational structure already? Meet Lux URP Essentials by forst — a VFX tool that will turn up the graphical power of your game 🔝 on.unity.com/3HReEnh
More stellar assets are in store for you. Time to shop your wishlist: on.unity.com/3CLe0UK
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Hello Unity fam!👋
My name is Fabian Willis (@FabianWillisArt), 3D Artist from Atlanta, and I will be your flight attendant on behalf of #Unity3D Airlines. Please ensure your electronic devices are not set to airplane mode as I’ll be sharing some #unitytips & tricks with you 🧵
Some info about me:
📌Been learning 3D w/ Blender since 2018 & Unity gamedev since 2019
📌My art evolved from flat creations to low poly cel shaded characters & enviro design
📌My inspo comes from games I’ve played in my childhood: Zelda, Kingdom Hearts & Final Fantasy 9 & 10
.@HofmannDev & I (@FabianWillisArt) are working on a game like classics Jak & Daxter, Wind Waker, & Majora’s Mask. It features a main character called Demi, has a compelling plot, the gameplay of an action-adventure, & the mechanics of a 3D platformer👇 twitch.tv/incarne
We’re trying something different for this week’s #unitytips Tuesday! In this thread, the design team gives you some insight into the process behind a great Unity 2019.1 addition, Shortcut Manager.
It all starts with an idea - and this one was about making hotkeys more accessible. How can we make it easier to assign, manage, debug, and understand all your hotkeys in Unity?
Once we’ve explored the concept a bit and done some sketches, out come the wireframes. We’ve got some old-school designers that still like to use @Balsamiq for interaction callouts, states, and rapid iterations.