Hey 2d art folks!
If you are interested in learning #Blender3d to create references/kitbash for your concept art/illustration/comics, I compiled a few beginner tutorials geared towards scene setup, lighting, materials, and importing pre-made models instead of modelling~
First, @grantabbitt did a fantastic Blender 3 intro that focuses on moving basic objects around, giving them materials, setting up lighting and fog, and rendering a scene!
A useful thing to learn next is how to take advantage of asset markets to quickly set up props for a scene~ you'll need to know the basics of how to import (link/append) those files! This is a great video on that specific topic:
You can find free models to practice with pretty easily via digital asset markets, but to make it dead simple, one of the Blender3 demo files is actually a room diorama with a bunch of furniture and props! You can download the Cube Diorama here: blender.org/download/demo-…
If you're going to be compiling a library of assets to have on hand for your projects (example: recurring props for a webtoon/comic) you'll find this tutorial on the Asset Browser super handy
The person who made that tutorial also followed up with a guide to making your own diorama room, which is a great primer for setting up interiors with walls and windows and using downloaded textured materials for floors etc.
If you want to set up larger scale outdoor scenes you'll want to take advantage of sky textures, and a really amazing one comes free with Blender: Nishita Sky
for a lot more flexibility in your environment lighting, you'll want to familiarize yourself with using HDRIs - luckily they are easy to set up and tons of free ones are available online! this tutorial has a great overview~
As this thread is geared towards 2D artists, I am making assumptions on level of skill and familiarity with general rules of picture-making, like composition and lighting, but this tutorial on portrait lighting might still be of interest!
another handy trick in Blender that 2D artists might find useful, is the ability to import 2D files as planes and then use them in scenes as props/backgrounds! useful for distant buildings, trees, clouds, characters, etc.
Here's a fantastic scene set up overview showing how you can use a mix of 2D images and 3D assets to create a full scene~ (Grant's channel also has guides for creating the pumpkins/candles)
And here is another overview of an artist setting up a bit more of a complex scene~ it's more of a timelapse than a follow along, but these overview videos can be really useful in learning about new techniques in Blender
A good thing to remember if you're using Blender for 2D is that you don't need to do things the "proper" way! You're not making scenes for animation or props for games, so go ahead and be sloppy if it gets you what you need to supplement your 2D work.
I avoided linking to tutorials about intermediate 3D modelling, sculpting, UVing, etc. This is because while those skills are useful, they're not the most useful things to start with for the purposes of creating basic scenes for perspective/light/shape reference.
Hope this was a helpful little thread that might lower the barrier for 2D artists wondering where to start learning 3D 😊✨ Happy holidays!
P.S. just had to share this playlist as it's a fantastic set of mini-tutorials that perfectly exemplify making shit that is "good enough" and not stressing about perfection~!

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More from @KatieDeSousa

22 Dec
in all of the Blender tutorials I have done, I have not come across something that I find super useful in UE4: Material Instances! it's so handy to have a parent material that you can adjust that will control different parameters in all the child mats
i'm sure it exists, but i'm not sure where to look? basically i'd love a setup that would allow me to change aspects of the parent material for all objects, but also have overwrite control on the child materials to change parameters on a case-by-case basis
anyone know how to do this in blender? or a tutorial about it? its so easy in UE4😆
Read 5 tweets
10 Dec
i just started taking medication for ADHD today after discussing it with my doc and a specialist and holy shit is this what peoples brains work like? what the fuck??

everything is so clear? like i started wearing glasses but inside my brain? the fuck??? lmao WHAT
are you kidding me? this is what brains should be like? lmao no wonder people can get so much shit done jesus
i'm just going to maybe keep tweeting about my initial discoveries because it's helped me so much in the past to see other people talking about neurodivergence.
Read 30 tweets

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