Our servers are currently overloaded, but this is not related to the Twitch Drops event we're running. On the release of Patch 12.12 we had more CCU and the backend was more overloaded than now #EscapefromTarkov
Some issues show themselves only under heavy load (like the one we're currently experiencing) and "buying more servers" won't fix these issues. Such heavy load occurs during prime time only and it's been far heavier than one or two years ago, as the game became more complex
We’re working on identifying the nature of these issues and on how to lower the chanсe of them happening in the future. Our methods include replacing hardware, eliminating unstable nodes and adding changes to the software,for example a temporary queue system and different kinds…
…of backend optimizations.
The queuing mechanism in the launcher has been introduced in order to prevent the backend servers from overloading and avoid game-related issues resulting from that overload
This is a temporary solution. We’re working to reduce queues as soon as possible and our goal is to eliminate them completely.
Our team will continue to work during the holidays until we resolve these issues
We apologize for the inconvenience caused and thank you for your patience and support #EscapefromTarkov
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We have installed an update containing several bug fixes and changes. The game will not stop, however on servers undergoing updates raid time may be reduced to 10 minutes. Please download the update via the launcher #EscapefromTarkov
List of fixes:
● Fixed an issue due to which players could lose reputation with traders after completing the quest "Reagent - Part 4". The lost reputation will be compensated soon;
● Fixed and revised sniper fire zones near the lighthouse on the location of the same name;
● Fixed geometry of the river and ponds at the Shoreline location;
● Removed incorrect water geometry at the Reserve location;
● Fixed a graphic artifact (flare) in the Hideout when the Resampling 2x, 4x option is on;
● Improved splash effect when shooting at the water;
Operational tasks have been added to the game. Periodically offered by traders, these tasks can be accepted and completed during a limited timeframe (for example, 24 hours). Operational tasks are marked with a special clock icon on your task list #EscapefromTarkov
Same as regular tasks, operational tasks are acquired from traders and after completing them you have to return to the same trader who gave you the task
If you didn't manage to complete an operational task in time, it will be marked as failed. After some time, it will be replaced by a new operational task from a random trader
We have started the installation of a client update to fix a number of bugs. The game will not stop, however, the raid time on servers undergoing update may be reduced to 10 minutes. Please download the update via the launcher #EscapefromTarkov
The following issues have been fixed:
⁃ Shadows within a 500-meter radius were displayed incorrectly after restarting the game
⁃ Ability to throw a grenade through the wall at The Lab location
⁃ Items from the "Mail" tab would not mouse-drag into a container with free space
⁃ Ability to put money into secured containers above the established limit;
⁃ Missing error message when trying to install a mod on to a weapon with no free surrounding slots;
⁃ Ammo would freeze if player tried to put it into magazines at the Scav item transfer screen;
Hello, everybody!
It's been a long time without status reports and it is not meant that we do nothing. On the contrary, we are so immersed in colossal volumes of work that we do not have time to exhale
Here is a status report on what is going on and what are we focused on right now.
Patch 12.11.5. Intermediate patch with fixes and optimizations
Patch 12.11.6. Unity 2019 migration and DLSS support
Patch 12.12.0. Lighthouse location, daily quests, Inertia (there will be ETS test), VOIP (there will be ETS test), next weapon malfunctions iteration, new weapons and other stuff.
Patch 12.12.5. Lot of QoL improvements and additions.