1/21 The way to learn game design is to play lots of games critically.

Because videogames overload their mechanisms with story, art, music, etc, boardgames present a simpler and clearer path. Best part: you need to download the rules into your brain to play. Here are 20:
2/ Saboteur: Hidden identity and deduction.

3/ 13 Days - The Cuban Missile Crisis 1962: Counter Insurgence (CoIn) genre.

4/ Ingenious: Novel scoring mechanisms.

5/ San Juan: Global action selection (similar to Puerto Rico or Race for the Galaxy).

6/ Agricola - All Creatures Big and Small: Worker placement. (This 2 player variant is much faster and gets all the best parts included)

7/ Dominion: In-game deck building.

8/ Pandemic: Cooperative puzzle solving.

9/ Santorini: Variable player powers.

10/ Galaxy Trucker: Time pressured optimization problem solving.

11/ Battle Line: Provable Inference and deduction.

12/ Arboretum: Hate-drafting.

13/ Dixit: Sweet-spot clueing.

14/ For Sale: Auctions.

15/ Coloretto: Set collection.

16/ Torres: Build or score.

17/ Eight-minute Empire: territory control.
18/ Santiago: coopetition. boardgamegeek.com/boardgame/8125…
19/ Lord of the Rings: Asymmetrical battle, hidden pieces.

20/ Catacombs: Unexpected use of dexterity.
21/ Chicago Express: 18xx genre (but ultra light by comparison).

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More from @DangerWillRobin

15 Dec 21
1/ The value proposition of web3 games is entirely different and totally unintuitive when compared to web2.

If you want build in this space, you obviously need a good game in the short term, but extend your vision for the long term. Here are some sample ancillary value-adds:
2/ Produce "Sybil resistance": in permissionless web3 we want to count each human once, while still allowing everyone to have unlimited addresses. Hard problem to solve, but doing so helps immensely with productive air drops and governance. e.g. @rabbithole_gg
3/ Bank your players: for various reasons gamers are often unbanked. Your game can have them come for the fun, but stay for the remittances and yields. The future's banks will have games for front-ends. e.g. @AxieInfinity
Read 7 tweets
13 Dec 21
1/12 One of the most common questions I get is: what protocol should I build on?

Well one of my tasks at @defialliance has been to partner with L1s and L2s that we felt had the right mix of signal and offering for founders building on them.

Here is the list and my take on them:
2/12 But first, whatever L1 or L2 you choose, know that bridges are growing in availability and that blockchain architectures are malleable over the long haul. This means that the best blockchains are the ones with the best memes and the strongest engineers supporting them.
3/12 Despite not being an L2, @0xPolygon fulfilled a key scaling role offering a faster Ethereum Virtual Machine this spring. As a result, it got amazing adoption and is widely supported. The best part is that is bought two excellent L2 teams and threatens to scale for real.
Read 5 tweets
8 Dec 21
For those who missed @defialliance demo day, ngmi.

jk, wagmi, here is my take on all the teams who presented and the clip of their presentation. 🧵

Also, join us for our long-form tear down tomorrow:
@aiarena_crypto is experimenting with NFTs of AIs proving that these can be rented or hired for services. In the guise of a toy example with a 2D Fighter style game, AI Arena threatens to disrupt the entire blockchain tech stack. Video:
@WeMetaTweets is unbundling OpenSea by doing what Zillow did to Craigslist. Better analytics because they are deeply focused on land, in a platform agnostic way. How else will you measure the difference between a plot in Decentraland or Axie? Video:
Read 10 tweets
27 Nov 21
1/13 On Fridays, @QwQiao and I would meet the 12 GameFi games we were accelerating to unblock and offer advice. These were great chats because the learning was almost always mutual, as we are blessed enough to have stellar teams. Here are the best nuggets of wisdom discussed.
Incentivize both the excellent players and the player-builders with governance tokens. The alignment of these users are going to be the key towards beating out web2 incumbents.
Paper prototype your features if you aren't reskinning an existing game. It takes way more time build and playtest crypto software than it is to do Wizard of Oz alpha-testing (where someone behind a curtain makes everything happen, rather than the code).
Read 15 tweets

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