Ever since I tweeted about how I keep getting served fitness-themed Oculus ads because they don't know how else to advertise to people who aren't poking into VR stuff that isn't games, all my Twitter ads are just, "Games? Oculus is so much more than games."
And to be clear, this isn't me expressing surprise or feeling creeped out. Twitter is the medium I typed those thoughts into, about the ads Twitter was serving me. It makes sense.
But their "Oculus is not just games" ad is still not addressing my interest, which is practical uses for VR besides game. The ad I'm getting now is some kind of packaged virtual experience from a POV aboard the ISS. Which is cool, I guess. But still largely a novelty.
Like, here's the actual deal: I think I might be getting sick again. There's a cold going around our household. I might be largely bed bound for anywhere between a day and a week.
The existence of consumer VR rigs should be a huge boon in this situation.
But even though it's very extremely unsafe to actually ambulate physically while using a VR rig, almost all of the hardware and software on the market is designed and calibrated and optimized for an upright posture. Your virtual horizon is parallel to the material one.
And for all that Facebook is applying its might meta muscles to bend VR into another tool for extracting value from the "valued team members" of capitalism, there's very little focus on, say, replicating the desktop computing experience from bed.
If you want or need to compute in a reclined position, the VR on the market offers few solutions that can compete to plugging a micro PC into a good auto-keystoning projector angled up at the ceiling.
Which works, though keeping the projector stable is tricky.
There's no reason VR should be worse at this. If most people couldn't use it with a horizon decoupled from gravity without motion sickness, there's still no reason that "screen elements" and UI stuff in the virtual realm have to be perpendicular to the horizon.
Like, the Vive Flow's phone mirroring lets you put the giant floating phone screen on the ceiling, or where a notional wall meets a notional ceiling, angled down to face you. Which is great for watching videos or whatever with fatigue, and passable for writing with a keyboard.
But as soon as you need to pop up the Vive UI, you have to pull yourself up and face the right direction, because that stuff assumes that you're seated upright or standing. It's easier to just take the glasses off and put them aside when you're done, which is not ideal.
And that's not a huge hassle if you *are* done, but if you're trying to change a setting or make an adjustment or do something else within the Flow's system, you've got to assume the expected position.
I guess I should explain that by "stable" I mean "in one place because it's probably on the bed next to you". It's not like the antimatter flow is going to disrupt the dilithium crytals and explode.
Which makes the image on the ceiling bounce a little as I'm typing. That sort of thing doesn't bother me, but I could see it being annoying or even distressing to more visually-oriented people.
Anyway. Just as a standard of design, there is no reason that somebody wearing a VR rig and experiencing a virtual environment should have to turn physically, sit up, or look around to face a menu that only appeared because they pressed the "Summon Menu" button.
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One of my new interests on YouTube is watching "van life" videos, where people go on tours of the tiny houses they have crammed into old FedEx trucks and ambulances.
I can't drive and don't aspire to that kind of life. So why do I watch them? For spaceship design ideas.
Not "These are the voyages" type starships but what the inside of a ship owned by a solo spacer who had to fit their whole life into the biggest vessel they could fly (and keep flying) on their own.
One thing to bear in mind if you're designing a semi-realistic space vessel is that the craft is a closed system wrapped in nature's most perfect insulator. With a person inside, it needs a way to get rid of heat and humidity or it will just get hotter and damper all the time.
Reminds me of insurers not having to reimburse tests if they're bought for "surveillance" purposes (i.e., if you go into a pharmacy to buy a test to see if you have covid, rather than going in *because* you have it).
These tests instruct you to take once if you have symptoms...
...so if we assume the thinking is constant across the board here that the government is only interested in paying for tests for people who probactually have covid, then two two-part test sets each are four separate tests for four people, if used as intended.
Please note that this is not a defense of the government's stinginess. Four of these kits per household distributed once would not be enough, and two definitely isn't, and the mindset where we only test to confirm what we already know is going to kill a lot of people.
I've got all the cats from all places in the Foundation that involved conspicuous puzzle elements I noticed but could not figure out the point of at the time. Luckily, I enjoy tooling around game environments with superpowers, getting into random fights.
Just hit me out of nowhere that "nonbinary" and "asexual" very probably mean the same thing to Tucker Carlson.
That's why he's labeling the very slightly redesigned M&M characters as "miserable, non-binary candy" in a rant where he's also explicitly talking about how they're not sexy. Gender == Sex, not just in the sense of "male" or "female"; Gender exists, to Tucker, for fucking.
He's seeing the same timeline where Ross Douthat labels it "decadence" (in the sense of a cultural decline) when Disney makes a movie that doesn't end with the identifiable girl protagonist married off to make babies ever after. In this world, queerness exists to kill off sex.
Assuming it's a "crowded universe" (i.e., not just humans in an empty galaxy), I like a GURPS-like approach to character building (a la carte, with some pre-built packages that are 100% rules-legal) compared to a "here are the seven known species, pick one".
NB: I don't specifically mean point-buy when I say GURPS-like, just the idea that characters are built from lots of interchangeable parts rather than mostly one or two big choices.
I also think this model works much better for superhero games, and for more mythic fantasy.
By "mythic fantasy", I mean something in a realm where instead of "here are elves, they come in three flavors, and over there are shield-dwarves", I mean, "These woods go on forever if you don't know the right words, and a hungry crone with three crows for a head lives in them."
Biiiig thank you to the anonymous internet hero who helped me get a new mattress. I have spent most of my adult life thinking I need a firm mattress to fall asleep, and it turns out what I actually needed was a firm bed (which I've had) and a soft mattress.
It arrived about a week ago but I haven't had the spoons to unbox it and unmake then remake my bed till recently. Big improvement over what I had before, which was a mattress topper on top of a pair of massage tables.
Which is weird, I know, but until I hit upon a massage table as a solution, I couldn't get a good night's sleep except on the floor because if I feel the surface I'm on move when I move as I'm still falling asleep, it wakes me up every time.