We're getting to where stuff is starting to feel Good with the basic character rig in next game, and I'm realizing it's because
somehow
this is the first game we've ever done where we just have a simple, reliable character rig, and a pro animator has control over look and feel.
Jones On Fire? I did it all.
Hot Tin Roof? Animator, BUT, hamstrung by weird boxy people and side-scrolling tech.
Spartan Fist? Animator, BUT, hamstrung by floating fists/hands AND we did our own first-person hand anims (sigh)
SkateBIRD? Animator, BUT, physics-driven character
It's almost like just having a normal person with a limited set of normal-person video game verbs, moving across a normal-person video game open world'y kind of space, is easier, especially if you have a standard pre-existing character rig w/ placeholder anims to use as reference
"Normal person", I mean they're still an extremely Birdy bird, but you know just "bird that moves like normal"
Even normal UE4 IK just works. The UE5 full-body IK even properly handles the triple jointed legs! If you look under the fluff, the true knee is ACTUALLY BENDING RIGHT.
Granted, we're in this position because, for ONCE, we can just go:
"I shall hire an animator to do this full animation set that we know we need."
Part of it's UE5/starting w a real character base, but the rest is not having to cleverly design around "no money to do this right."
SkateBIRD's character rig works like they do because we had to weld a character, somehow, to a fully physical board, and just make it, keep up. Couldn't afford to fully animate all the states it would take for that.
And that all looked great, and produced something really cool, but when you start with these weird barely-holding-together solutions, you're anchoring yourself in barely-holding-together land. It's hard to tack from there back to "highly polished and easy to explain to users."
Meanwhile, if you START with something immediately legible and simple to communicate, it's comparatively easy to just, kick it down the Weird Well and see how far down things go before it gets Too Weird. You start from a known safe zone, you always know how to dial things back.
(if you want an explanation of "wait how weird ARE SkateBIRD physics/animation", the leaping off point is this reply header)
I'm eternally shocked every time I remember that Windows 11 doesn't even fix HDR, so we're just in a timeline where PCs don't get HDR this decade. Which means HDR support period will lag, because that's what we dev on.
MAYBE by the end of the decade. If we're incredibly lucky.
How are Microsoft / nVidia / ATI / Intel this behind? HDR is well liked, and has been available so long that it comes default on TVs now.
Yet I've never even seen an HDR game. Maybe I never will. What.
We had better support for even those fucking THREE DEE TEE VEES than this.
This is what's so maddening. Apple has literally had PERFECT support of HDR for half a decade. HALF A DECADE.
I gather maybe there's a Windows 11 patch in dev branch THIS MONTH that maybe, barely, starts to address it. Christ.
Would it kill Steam to drop an actual error here? I don't know, literally anything?
(if anyone has ideas why it isn't pushing to the FLAC depot, would be appreciated, the scripts all look fine)
The error appears to relate to failing at scanning files, but-
they're just fuckin files. I don't get it. It literally uploaded these previously as part of the merged OST depot. Didn't seem to retain them on the client download, but it sure as shit scanned and uploaded them.
If you're a Steam developer and find this and want more details, you can find grabs of my build scripts and everything over here: steamcommunity.com/groups/steamwo…
Fuck it, I'm out. Gonna go make tea and think about literally anything else.
OH. So this is important. This will especially hit Kickstarted games, because what you've done there is tidly bundled every single hardcore fan up into a bucket Valve doesn't treat as real people (because you gave them keys).
It's a good change overall, but it DOES impact stuff.
There's probably a good argument that if you really, really like a game, and see it being Kickstarted? You might want to not back it if they don't NEED need your support. Instead, buy it on launch. You'll end up helping them more that way, if you were only backing for a game key.
But also Kickstarter is turning into some weird coinbro shit? so I guess this caution may cease being relevant soon, heh.
Oh well. They were nice while they lasted. I guess. Boo.
My favorite is mason bees. They're tiny, and mostly can't sting (only one gender can sting at all, and the other will only buzz threateningly at you). They live in tiny holes, as solitary lil friends.
They're one of the sorts you attract with stacked tubes or drilled-out blocks.
My memories of OG Xbox are all over the place. First it was just a really great console for Halo and stuff (and it had the best console bootup of all time). Then later in life, the soft-modding world turned it into a REALLY cool media PC, Stepmania machine IIRC, and more.
Well ok I'm thinking about it and maybe not THE BEST the best console bootup of all time, but it's waaaay up there. It's just. PS1 and GameCube are also up there. 3 way tie I guess.