Animated by Shadowmachine (doing new #CloneHigh eps), led by the talented @Annam8tor
@philiplord@rachelsmitts@lindseyolivares@Annam8tor This was the most ambitious episode to produce. We'd snap pictures of the actors in costumes on the 1st day of shooting (like this) and email them to Lindsey Olivares to draw caricatures from. Then while we shot a scene I'd take phone pics of the sets so BG designers could start
@philiplord@rachelsmitts@lindseyolivares@Annam8tor Normally an animated ep of TV takes around 16 months to produce, after 3+ months developing the look. We had to do the whole thing in under 10 months. It was the last ep we edited & mixed. We were still getting anim fixes while sound mixing up to the last second. #TheAfterparty
Finally I want to highlight the talented Zoe Chao - who had to create 5 distinct personalities and make them each funny and relatable while having an extended conversation with herself. She made it look easy. #TheAfterparty
• • •
Missing some Tweet in this thread? You can try to
force a refresh
#TheMitchellsVsTheMachines watch party begins!
We all wanted Katie to own this movie right up front and this Columbia logo sets the tone for the movie and Katie Mitchell’s aesthetic #MvMwatchparty
Katie drinks “Mountain Rush” soda. In college while making student films, Phil and I would consume a case of Mountain Dew a night. One night we bought caffeinated water (called “Javaqua”) and then made coffee with it. #MvMwatchparty
There is a wooden etched sign above the door in the kitchen that says “NO SCREENS AT THE TABLE” but like at my own household, nobody follows it
I’m going to point out some details you may have missed in shots from #TheMitchellsVsTheMachines trailer to show how @michaelrianda & team created a film with such groundbreaking visuals. A thread!
Mike wanted the film to have a hand-painted watercolor style so we brought @mlasker - a genius from the Spider-Verse team - to use some of the techniques developed on S-V to give this movie its own look. Some examples:
Look closely at the texture on the fur collar of Rick Mitchell (the dad)‘s jacket. Instead of super realistic detailed fur simulation, it’s a bunch of hand-painted squiggles. Which is actually much harder to pull off.