Alex Coulombe @ GDC Profile picture
Mar 22 11 tweets 9 min read
Recap thread of my @Official_GDC talk yesterday, “Up Close & Virtual: The Power of Live VR Actors” for anyone interested in #MetaHumans #VR #Theatre #LiveEvents #SocialVR #CloudXR #CloudGaming. It will also be available in the GDC vault soon. Image
I started w/ my 2008 London story about how watching the best performers in the world from the front row had a profound effect on me. It’s different from a film close-up or from sitting in the back seats. You can hear some of the story in my #GTC21 talk:
vimeo.com/641004744/6080…
Then I did a speed run of my work in #XR for designing real theaters before jumping right into showing Christmas Carol.

I enumerated 3 things that made this show possible:

1. Cloud computing (thanks @nvidia)

2. MetaHumans (thanks Epic)

3. Live Link Face (thanks Epic again) Image
Then for context I did quick dive into #AliveInPlasticland and #OnBoardXR to discuss the affordances and limitations of social VR and why it would be great to have a platform that is tailored to high-end, expressive live shows.

Which of course is what we’re building at Heavenue. Image
Here’s the very alpha demo I showed of the Heavenue Cloud Editor. Our first goal is to shorten the time to build & refine a show like Christmas Carol from 3 months to about 3 hrs. You can bring in assets, set up stage cues, & publish. All from a Chromebook if you like, bc cloud !
This was immediately followed by a (dangerous!) live demonstration of turning off @xractor's facial recording while leaving his body animation intact so I could take over the role of Scrooge opposite Marley. Was flattered by the spontaneous applause 🥰 Image
Out in the hallway I then spent the next couple hours giving demos of the different setups and answering questions, which was a blast. ImageImageImage
Conference wifi was fine for broadcasting #LiveLinkFace, but to demo @HeavenueXR cloud VMs on Chromebook, a Windows laptop, an iPhone, and a Quest, I ended up using my mobile hotspot! Scared to look at my data usage for this week 😂
Great to see @steelmanxr, who asked this great question about how a performer can 'look at' an audience member in #VR. Ideally the performer is in VR too, but we have tricks to help, like a screen for reference and snapping. Also I'll only be taking questions as a MetaHuman now.
Hal from Meta was hilarious. I like this part where she started to give acting instruction. "Bigger, dear!"
Such a blast giving such a wide range of cloud demos. Oh also thrilled the @BtweenRealities boys @Alex__VR & @skeeva stopped by for a peek. "The best VR humans I've seen yet!" I believe they said, but no video to prove it :)

If anyone wants a demo this week, DMs are open. #gdc22

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More from @iBrews

Jan 29, 2021
Okay I think I've experienced as much as I can handle tonight for @sundancefest's #NewFrontier (it's been 45 min). About to post my learnings here to save you some headaches, tho hopefully some of what I've seen are bugs that will be resolved, or just me not knowing what to do 👇
First some compliments: the WebXR experience LOOKS beautiful (especially in VR) and is a lovely way to socialize... when it works. Most of the time I'm in an empty room even though there's a whole bunch of attendees here.

I do like the structure of how the rooms are broken down.
Some big picture framing up front: be in VR here to socialize (newfrontier.sundance.org & enter VR Code that you see on desktop), but don't expect to hop into any Gallery experiences directly. Signing up, downloading, or even setting up Quest view is wkflw best suited for desktop.
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