We're gearing up for our first public Quest store release and now properly jumping through all of Meta's VRCs. Here's a thread on some of the headaches we're encountering. I hope this will be useful to other #UE5 developers going down this path in the future. Enjoy! 😪😓😮💨
Let's start with .Performance.1:
Interactive applications must use a refresh of 72 Hz, 80 Hz, 90 Hz, or 120 Hz.
We're using the Meta Quest Developer Hub which conveniently throws up fps drop flags while in the experience, so we identified a few pain points VRC.Quest
Aug 30, 2022 • 4 tweets • 3 min read
So this works remarkably well. #tiltfive
I assumed I would need to flatten the fabric out and position it very precisely next to the board, but as long as the board is active it’s treating all retroreflective material as raw portal. And it looks super sharp!
Mar 22, 2022 • 11 tweets • 9 min read
Recap thread of my @Official_GDC talk yesterday, “Up Close & Virtual: The Power of Live VR Actors” for anyone interested in #MetaHumans#VR#Theatre#LiveEvents#SocialVR#CloudXR#CloudGaming. It will also be available in the GDC vault soon.
I started w/ my 2008 London story about how watching the best performers in the world from the front row had a profound effect on me. It’s different from a film close-up or from sitting in the back seats. You can hear some of the story in my #GTC21 talk: vimeo.com/641004744/6080…
Jan 29, 2021 • 12 tweets • 6 min read
Okay I think I've experienced as much as I can handle tonight for @sundancefest's #NewFrontier (it's been 45 min). About to post my learnings here to save you some headaches, tho hopefully some of what I've seen are bugs that will be resolved, or just me not knowing what to do 👇
First some compliments: the WebXR experience LOOKS beautiful (especially in VR) and is a lovely way to socialize... when it works. Most of the time I'm in an empty room even though there's a whole bunch of attendees here.
I do like the structure of how the rooms are broken down.