Here's an update on @PlayCrabada's #P2E economy. @P2EAnalytics is undergoing updates so back to excel!

A. Daily net inflation has ticked up to 0.44%. $TUS emission was flat at 1.73%, despite the looting points system implementation which encourages mining.
However, it could be too early to tell the points impact since I'm using averages. Burning from breeding has declined by 8 bps. Breeding activity is actually healthy though (see egg chart below), it just hasn't kept up with inflation.
B. $TUS holder count (players) continues to grow at 1.0%+ daily rate which is good.
C. Crab population continues to grow faster than players at 1.7% per day, so expect crab prices to continue to decline or at least remain flat.
I mentioned that breeding is actually healthy because eggs as a % of total population is 8% which is within historical range of 8.0-9.0%
A driver of $CRA value is the game revenue. Since inception, Crabada has earned $7.9 million, based on today's $TUS and $CRA prices:

Tavern fees: $600 thousand
Marketplace fees: $2.6 million
CRA Breeding fees: $4.7 million

The annualized revenue is $20+ million and growing fast
Revenue impacts $CRA pricing because the market looks at the "revenue multiple" to assess relative value of different projects. Revenue multiple = FDV ($600 million) / Annualized Revenue, which in this case is ~30x, low compared to the growth rate of the game
Tavern Guide: The cheapest way to play the game is to buy 1 crab and rent it out. Most rewarding are Bulks. Assuming crabs rent out 11 times a day, rewards are net of 10% tavern fee. If 1 crab is expensive for you, check out our partners @Craba_DAO for cheap entry!
Mining w/ MR Guide: The best choice are combinations that includes primes to benefit from the 10% bonus. MR is an estimate and not all team combinations are included so there could be better options! Analysis does not include gas fees which can materially impact profits.
Mining w/ no MR Guide: If you don't have time to reinforce, you can mine to lose. This generates more rewards than the Tavern assuming you can mine at least 5 time a day. Best bet is combo of cheap crabs + none-pure prime for the 10% bonus. Gas fees might make this attractive.
Breeding Guide: This uses the ABC loop method. ABCD is more optimal. I'm not factoring in mining/looting which improves ROI. Best bet changed from primes to craboids, no wonder their population is growing fast!
Breeding using the ABCD method results in lower ROI days for the initial investment. ABCD method assumes you buy two sets of parents to start off with.
Looting: Not all combinations are included here. Both options below have the same ROI. I assumed 2 mines and 8 loots given the point system.
Overall, the game economy is doing OK. It's at an expected trajectory for a mature game where there's inflation. What could make it better is increase in player growth and lower gas fees. It's going to be tough the next 2-3 weeks, but there's light at the end of the tunnel...
What will help is the launch of the @swimmer_network which will: i) reduce gas fees, ii) increase $TUS burn because it's the gas token and iii) enhance user experience. Additionally, the launch of the Battle Game should drive player growth and balance crab/TUS holder ratios.
Here's the dates to look forward to:

Swimmer Network Testnet (18 Apr 22')
Launch Crabada on Testnet (22 Apr 22')
Swimmer Network Launch (9 May 22')
The Great Crabada Migration (Idle-Game and Marketplace) (13 May 22')
Battle Game Mode Launch (15 May 22')
Not sure why some of the charts didn't show up. Here's the missing charts on breeding and looting. ABC Breeding:
ABCD Breeding:
Looting:

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More from @mikocryptonft

Mar 12
1/ As promised, a summarized comparison of @PlayCrabada and @AxieInfinity.

In this thread I will cover gameplay, tokenomics, ROI impact and the teams.

This is my high level view and is not meant to be a comprehensive coverage.
2/ Gameplay: The focus here is active vs. idle gameplay. I have shared my thoughts of why I think idle gameplay is an important aspect of a game economy before ().
3/ Idle games increase their total addressable market (TAM) size by attracting players who don’t have the time to be active or time to deal with scholarships.
Read 21 tweets
Feb 28
As promised, I've pulled together the latest on the @PlayCrabada economy as well as an ROI guide. To start, let's look at $TUS inflation:

A) Net inflation is flat at 0.5% compared to 2/20. Both emission and breeding are steady (surprisingly)
B) Marketplace activity has declined
B) Offset by growth in daily tavern fees. This impacts price of $TUS (lower new buyers) as well as price of $CRA (lower revenue to the game)
C) TUS holder count grows, but at a slower pace. I included a new measurement, TUS per Holder, this has increased, not a great sign.
D) The crab population has increased faster than the user population, putting pressure on crab prices. Crab/Holder is at highest level.
E) Runway is at 31 days, we've been here before. I would like it to not go much below this level.
Read 15 tweets
Feb 21
A thread on how I'm thinking about #P2E economics:

Initially, I agreed with others who called it "ponzieconomics." However, after playing a few games my view has changed...
Blockchain tech and decentralization has enabled a complete restructuring of the go to market function of games and re-oriented the value accrual to different stakeholders.
The key here is realizing the amount of money gaming studios spend on marketing and distributing a game which is sometimes much larger than the $ spent producing the game:
Read 18 tweets
Feb 21
Quick update on @PlayCrabada's $TUS: Supply increased because of lower breeding (A/B), daily inflation ticked up to 0.5% (C). This could be due to the meta shift, loss of market share to new games and the uncertain macro picture of risk assets.
The lower $TUS daily emission is interesting because it peaked at 11.3 million in 2/15 and has since declined despite crab count increasing by ~2-3 thousand. This means that players are generating lower ROI on crabs (parking them in Tavern, or looting/mining is more balanced).
On the bright side, TUS holder count continues to grow (D). Now that the TUS price is lower, some breeders might start breeding more vs. selling TUS. Time will tell.

I'll follow up with crab population analysis and ROI breakdowns later this week. #P2E
Read 4 tweets
Feb 12
The market is doing its thing. The coming upgrade makes Primes and Gems appealing because they can loot Bulks. There's so many Bulks, owning the opposing faction is like all you can loot buffet!

So, the prices of Primes/Gems skyrocketed leading to increased breeding. However...
The highlighted section above shows Primes and Gems representing an increased portion of the population, but Bulks are holding their ground at 53% which implies continued robust breeding of the class, but at a slower pace than Primes/Gems.

This is interesting...👇
The market is telling us that the Bulks are still relevant, and this is why: there's only 23% chance of getting looted by pure Primes/Gems, and even then, miner's revenge kicks in. Side note, look how 92% of Bulks are pure! crazy. Let's run some projections 👇
Read 7 tweets
Jan 28
Here's why I'm extremely bullish on @PlayCrabada and $TUS, it comes down to the tokenomics and two words: idle game.

We have all seen that TUS issuance has been offset by breeding, so the net inflation rate has been close to 0% and sometimes even negative. Why is this the case?
The answer is idle game which enables scalability.

Before we get there, let's start with the basics. For simplicity, I'm going to assume that only bulks exist in this world.

To start playing, a person needs 3 crabs.
It takes 51,000 TUS (ignore CRA) to breed 3 crabs at once (for simplicity). It would take rewards from 34 days of mining 5 / day for someone to offset this burn. So, for each team created, the net impact is 34 days of runway for TUS inflation. But wait, there's more...
Read 6 tweets

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