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May 4 25 tweets 5 min read
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.

Part 3: Building Characters, Casts, and Events

We’re now approaching all the standard stuff most fiction writers get taught, only now, it’ll be through the lens of narratology.
For designing characters, we have the old standby Characterization (the surface) vs. Deep Character (the real personality).
Appearance and surface behavior can vary wildly, but it should stay consistent, they should be motivated to behave that way, and be (somewhat) realistic.
For Deep Character, there are two dimensions: Personality and Values.
For Personality, there are dozens of models to choose from: OCEAN, Enneagram, Myers-Briggs, Archetypes, and they can be mixed.
Thanks to focalization, you only need to modify a few traits to make a character.
Each key (i.e. focalized) trait should be either low or high, and at healthy or unhealthy levels.
For example, take Assertiveness.
Healthy/Low: A humble person.
Healthy/High: A confident person.
Unhealthy/Low: Submissive and weak.
Unhealthy/High: A controlling, rude blowhard.
For values, let’s use Spencer Stuart’s Integrated Model: Stability vs. Flexibility, and Independence vs. Interdependence.
This creates four categories of desires: Uniqueness and Self-Enhancement, Safety and Conservation, Expansion and Adventure, and Bonding and Connection.
Of course, this isn’t the limit on values: you also got Maslow’s Hierarchy of Needs (widely used by Western writing schools), Murray’s System of Needs (used in French/Japanese writing), and Schwartz’s Wheel of Values (from which the Stuart Spender model is based).
So, you got all the basic tools for making individual characters, but how you do make casts?
If you’re familiar with Robert McKee, you may know of his favorite tool for figuring out conflict: The Semiotic Square!
Only this time, we’re using it to build a cast of characters!
The Semiotic Square has four corners of opposing values, and thanks to Post-Structuralism, you got plenty of options as to what you can put in each corner.
Top Left: The Base Value. X.
Bottom Right: Contradictory. Not X.
Top Right: Contrary. Y.
Bottom Left: Implied. Not Y.
So, let’s pretend we’re building a cast of characters with a base value of hard work. What’s it’s opposite, i.e. NOT Hard Work? Working smarter? Sure, let’s go with that. The contrary: Laziness? So, what’s Not Hard Work, Not Working Smarter, and Not Laziness? Passivity?
From this, we got four separate character personality types… but seems a little flat, right? Let’s add another dimension!
Serious, Goofy, Serious-But-Goofy, Goofy-But-Serious!
This is getting good. One more?
Pragmatic, Moral, Flexible, Apathetic!
Now they’re getting complex!
Let’s try building a cast:
1. Lazy + Goofy + Moral
2. Hard Work + Serious + Flexible
3. Passivity + Goofy + Pragmatic
4. Work Smarter + Goofy-But-Serious + Flexible
5. Hard Work + Serious-But-Goofy + Moral
6. Passivity + Serious + Apathetic
That’s 64 possible characters!
And let’s not forget: there’s wiggle room for character development, for characters to show deeper personality traits, for changes in character dynamics, and then some!
Each similar trait adds fuel for a relationship, while each opposite trait gives room for eventful scenarios.
And it doesn’t just work for personalties or themes, either: it can also work for appearances.
-Casual, Fancy, Trendy, Eclectic
-Masculine, Feminine, Androgynous, Gender-Fluid
-Straight lines, Curvy Lines, Geometric Shapes, Chaotic Patterns
There’s no limit to combinations!
But now comes the question: what if you have a personality, but no appearance? Or an appearance with no personality?
Either use their personality to determine what that kind of person would wear and look like, or determine what the appearance says about their personality.
Now that you got a setting and characters to inhabit it, it’s time to build events, and there are two approaches:
1. The Classic Approach: Build only the essential (i.e. focalized) events.
2. The Modern Approach: Build as many events as you can, select for focalization later.
“But I can’t build *that many* events! I can barely even build *one*!” Don’t sweat it: we’re about to get into what exactly an event is, and knowing this, not only will building scenes be easier and faster, but you won’t have to worry if they’re useless.
Simply put, an event is when a state change occurs.


That’s it.
That’s all there is to it.
That disappointment you’re feeling after anticipating a bigger answer? Or that chuckle after expecting something serious? That’s a state change.
… Fine, let’s go deeper…
Storyworlds are filled with three types of events: Happenings, Satellites, and Kernels.
Happenings are “non-events”: nothing changes, not even an anecdotal insight. It’s when a character travels from one place to another, or has a normal day at school or work: it can be skipped.
What separates a Happening from the other Event Types is the lack of “tellability.”
-Does something, from beginning to end, actually happen? (Not a dream or imagining, though reactions to dreams and imaginings do count.)
-Is it unpredictable?
-Do the consequences last?
And so on.
Kernels and Satellites, on the other hand, show a world in a constant flux of change.
Kernels are events that dramatically shift the states of the storyworld.
Satellites are events that show the characters reacting to adapting to the shifts of the Kernel. (Hence the term.)
Look at any sitcom, and you’ll see how Kernels and Satellites are used together.
First, we have a normal setting, and then, something wild happens to disrupt the status quo. That’s a Kernel Event.
And the hilarity that ensues as they struggle to adjust? Those are Satellites.
If you’ve heard the phrase, “Stories are just ‘ands,’ ‘buts,’ and ‘therefores’,” then Satellites are your “Ands,” and your Kernels are your “Buts.”
Wanna know why some writers suggest killing off characters when stuck in a plot? Because character deaths are Kernels.
The Kernel-Satellite approach also explains many major mainstream plot structures.
What’s Syd Field’s Paradigm? Plots Points (Kernels) and Pinch Points (Satellites).
Hero’s Journey? A series of Kernels, divided by Satellites.
Save The Cat’s Beats? A pattern of Kernels/Satellites.
Even in my own writing, I never understood why I enjoyed writing some scenes more than others.
But now I know: those were the ones that wildly shifted the dynamics!
I only thought, “Nice: this scene gives me new story options.”
That was a Kernel opening room for new Satellites!
Next time, we’ll look at the shapes of individual events, and how they can be shaped for maximum tellability.
But from this thread alone, you should have a fresh new look at typical story writing theories, from character creation to scene dynamics.
I hope this helps you all!

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More from @Spaztique

May 7
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.

Part 6: Macrostructure and Microstructure

We’re now approaching the end of our Narratology journey together with Macro and Microstructure, which ought to feel familiar…
Macrostructure is the arrangement of events, while Microstructure is how those events are portrayed.
If you’re even remotely familiar with the various plot structures at your disposal, then you should have a basic overview of Macrostructure.
Only we’re gonna dive deeper!
The standard format most writers use is the Act Structure system.
Acts are made of Sequences.
Sequences are made of Scenes.
Scenes are made of Beats.
Typically, every Act ends in a major Kernel Scene, while Sequences end in Minor Kernels, and Scenes may be Kernels or Satellites.
Read 25 tweets
May 6
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.

Part 5: Narrative Discourse and Picking A Story

Why is it you can take the same storyworld from any series and make an infinite amount of stories from them? Answer: Narrative Discourse!
We are now approaching the Syuzhet of the Fabula & Syuzhet model of storytelling, and THIS is how we get the multitude of stories from a single storyworld.
Discourse is made of Metanarrative (Theme), Focalization (POV), Macrostructure (Plot), and Microstructure (Presentation).
Metanarrative, in this case, is *how* the story is expressed. It has five dimensions:
1. Literal vs. Representational
2. Determinism vs. Free Will
3. Idealism vs. Cynicism
4. Emplotment Shape
5. Strict Adaptation vs. Loose Adaptation
I’ll explain all these shortly.
Read 25 tweets
May 5
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.

Part 4: All about Event Shapes

Today’s thread will focus on the shaping of Kernel Events (events that disrupt the status quo) and Satellite Events (reactions to the change).
First, a basic overview of the typical event shape:
1. All events begin with an Abstract (why should the audience want to see this) and Orientation (where, when, who).
2. A Complication of the orientation.
3. A Reaction.
4. A Resolution and Coda (the scene-ending beat).
To go back to the phrase, “Stories are just ‘ands,’ ‘buts,’ and ‘therefores’”:
-The Orientation is your “And”
-The Complication is your “But”
-And the Reaction is your “Therefore.”
Or, think of the Complication is like an in-scene Kernel, and the other parts as Satellites.
Read 25 tweets
May 3
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.

Part 2: Reviving the Dualist Form of Story Structure

From our last part, I said we were taught stories as a singular whole of “plot + theme + characters + setting + text.”

Forget that.
Under this system, you got a singular entity made of a few basic parts, and if you change one, it usually means changing the others; especially the plot. It’s why many of us have to rewrite and revise our stories so many times, while others can create a series that writes itself.
(Re-)Introducing the Dualist Form of Story Structure:
The Fabula and the Syuzhet!
Or, the Storyworld and the Discourse!

Storyworld = Settings, Characters, and ALL possible Events.
Discourse = SELECTED Events, how it’s organized, how it’s told, and in what way.
Read 25 tweets
May 2
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.

Part 1: Relearning The Basics of Creative Writing and Storytelling
This all started after I watched a bunch of slice-of-life anime, what many western writers would call “plotless,” and yet still tells a compelling story.

What we they learning about storytelling that was different from the rest of us?

With that, I searched for an answer why…
I had known from studying writing the Japanese rhetorical art of kishoutenketsu:
Ki = Setup
Shou = Elaboration
Ten = Complication
Ketsu = Result
Basically, (A + B) x C = D.
But western storytelling paradigms could hardly explain why it worked, making poor examples using it.
Read 25 tweets

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