A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.
Part 4: All about Event Shapes
Today’s thread will focus on the shaping of Kernel Events (events that disrupt the status quo) and Satellite Events (reactions to the change).
First, a basic overview of the typical event shape: 1. All events begin with an Abstract (why should the audience want to see this) and Orientation (where, when, who). 2. A Complication of the orientation. 3. A Reaction. 4. A Resolution and Coda (the scene-ending beat).
To go back to the phrase, “Stories are just ‘ands,’ ‘buts,’ and ‘therefores’”:
-The Orientation is your “And”
-The Complication is your “But”
-And the Reaction is your “Therefore.”
Or, think of the Complication is like an in-scene Kernel, and the other parts as Satellites.
And if you like the Kishoutenketsu format, you should feel right at home: these four beats (also known as Labov’s Structure, or Natural Narrative) fit comfortably in Kishoutenketsu with room for variations.
Go and read some 4komas, and you’ll see Natural Narrative in action.
Unlike the “inciting incident, rising action, climax” model, this puts an emphasis on the complication instead of the climax. It avoids the typical “saggy middle” problem by making the climax a natural outpouring of the complication, instead of saving everything for the end.
This format is also naturally used in improv theater, to which I was a tech for numerous years. They referred to this concept as the Platform and Tilt.
Platform is your Orientation.
Tilt is your Complication and Reaction.
The Resolution creates a new Platform.
And on it goes.
“But wait,” you might say, “I heard all good scenes should present characters with a choice! And the best choices are dilemmas!”
Well, I got good news: that’s just *one* of the possible event shapes, and I can boil down your possible dilemmas to a few archetypes!
Dilemmas are made of the following factors: 1. Who is forced to choose between what. 2. A positive aspect. It can be ally the character cares for, or something personal they want. 3. A negative aspect. It can be an enemy, or something the character does not want.
From that, we get four kinds of dilemmas: 1. Betrayal: A character gains, but a positive suffers. 2. Sacrifice: A character suffers, but a positive gains. 3. Greater Good: A character gains, but a negative gains too. 4. Take Down: A character suffers, but a negative suffers too.
There’s also a fifth dilemma choice, where no matter what the effect on the positive or negative, it is unknown what the immediate consequences will be.
Finally, we get a decision, and the consequences of that decision.
And for that, dilemmas are almost always kernel scenes.
“What about lower-key scenes or stories where not much happens?”
Anecdotes still have a little bit of tellability: a mild reaction to an event could become a satellite, but a strong epiphany could end up being a kernel.
Anecdotes usually run like this: 1. Abstract and Orientation 2. Complicating Event 3. Reaction/Insight. A HUGE emphasis on the reaction and insight. 4. Resolution and Coda
Not really different from a standard event, other than the character usually being on the sidelines.
You also have Exemplum and Recounts. Both start the same way… 1. Abstract/Orientation 2. Retelling complicating Event from the past
But Exemplum resolve with a present interpretation of the events, while Recounts remain objective, letting the story tell itself.
Now that we have a decent idea of how to shape events, let’s look at a few examples of what can usually happen in Kernel Events. 1. Disturbance: The reveal of the initial event, the disruption of the status quo. 2. Obstacle: Introducing obstacles and/or antagonists.
3. Complication: The most common function of Kernel Events, when the dynamics of the situation change and force characters to take new courses of action. 4. Confrontation: Wherein the character *must* face an obstacle. Success or failure can lead to more complications.
5. Crisis: Like a Confrontation, only this is for all the marbles: it decides the fate of the rest of the story. 6. Resolution: The result of the Crisis: either the status quo is restored (for better or for worse) or a new equilibrium is established (for better or for worse).
Mind you, this isn’t an exhaustive list, but it should give you an idea of the kinds of scenes that can wildly upset a story.
Next, we’ll look a some examples of examples of what goes on in Satellite Events.
Remember: more than one of these can occur in a Satellite.
1. Exposition: Good ol’ backstory. 2. Drama: The most common function of Satellites. The world in progress; especially if it’s reacting to the initial Disturbance and Complications. Helps raise dramatic questions and shed light on the nature of the conflict.
3. Character Introduction: Although some character introductions can double as Obstacles or Complications, others do not: especially if they’re either allies who do not affect the status quo or one-offs. 4. Action: Carrying out major actions, often in response to a change.
5. Plan Reveal: Characters reveal the Actions they’ll take. 6. Relationship Affirmation: We get more information about the characters’ relationships. Info does not have to pertain to the conflict. 7. Clarification: Revealing new information about the conflict.
8. Continuing Conflict: The repercussions of the disruption of the status quo. May also provide new insights and revelations to characters. 9. Relief: A moment to slow down: especially after intense scenes. 10. Theme: Character expresses their view on the theme. Use carefully.
11. Foreshadowing: Setting up and/or hinting at future events, giving previous events more significance later on. 12. Ambience: Drawing the audience in on an emotional level, either through character emotions or mimesis of real life.
See the difference in Kernels and Satellites?
You may have previously heard the phrase, “Cut out every scene that does not move the plot forward.” But in practice, it’s more complicated than that: we kind of need the scenes that don’t necessarily move the plot forward to flesh out the world, characters, theme, and stakes.
Sure, a story made only of Satellites goes, “And then, and then, and then.”
But a story of only Kernels goes, “But then, but then, but then.”
They’re both equally monotonous.
Perhaps this is what it means to have good pacing: a good rhythm of kernels to satellites.
So, we’ve covered how to build a storyworld and its events. We now have our content. From this alone, we can tell a story a million different ways.
Now we need to narrow it down to just *one.*
Next time, we’ll cover how it’s done: with Narrative Discourse!
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A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.
Part 6: Macrostructure and Microstructure
We’re now approaching the end of our Narratology journey together with Macro and Microstructure, which ought to feel familiar…
Macrostructure is the arrangement of events, while Microstructure is how those events are portrayed.
If you’re even remotely familiar with the various plot structures at your disposal, then you should have a basic overview of Macrostructure.
Only we’re gonna dive deeper!
The standard format most writers use is the Act Structure system.
Acts are made of Sequences.
Sequences are made of Scenes.
Scenes are made of Beats.
Typically, every Act ends in a major Kernel Scene, while Sequences end in Minor Kernels, and Scenes may be Kernels or Satellites.
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.
Part 5: Narrative Discourse and Picking A Story
Why is it you can take the same storyworld from any series and make an infinite amount of stories from them? Answer: Narrative Discourse!
We are now approaching the Syuzhet of the Fabula & Syuzhet model of storytelling, and THIS is how we get the multitude of stories from a single storyworld.
Discourse is made of Metanarrative (Theme), Focalization (POV), Macrostructure (Plot), and Microstructure (Presentation).
Metanarrative, in this case, is *how* the story is expressed. It has five dimensions: 1. Literal vs. Representational 2. Determinism vs. Free Will 3. Idealism vs. Cynicism 4. Emplotment Shape 5. Strict Adaptation vs. Loose Adaptation
I’ll explain all these shortly.
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.
Part 3: Building Characters, Casts, and Events
We’re now approaching all the standard stuff most fiction writers get taught, only now, it’ll be through the lens of narratology.
For designing characters, we have the old standby Characterization (the surface) vs. Deep Character (the real personality).
Appearance and surface behavior can vary wildly, but it should stay consistent, they should be motivated to behave that way, and be (somewhat) realistic.
For Deep Character, there are two dimensions: Personality and Values.
For Personality, there are dozens of models to choose from: OCEAN, Enneagram, Myers-Briggs, Archetypes, and they can be mixed.
Thanks to focalization, you only need to modify a few traits to make a character.
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.
Part 2: Reviving the Dualist Form of Story Structure
From our last part, I said we were taught stories as a singular whole of “plot + theme + characters + setting + text.”
Forget that.
Under this system, you got a singular entity made of a few basic parts, and if you change one, it usually means changing the others; especially the plot. It’s why many of us have to rewrite and revise our stories so many times, while others can create a series that writes itself.
(Re-)Introducing the Dualist Form of Story Structure:
The Fabula and the Syuzhet!
Or, the Storyworld and the Discourse!
Storyworld = Settings, Characters, and ALL possible Events.
Discourse = SELECTED Events, how it’s organized, how it’s told, and in what way.
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.
Part 1: Relearning The Basics of Creative Writing and Storytelling
This all started after I watched a bunch of slice-of-life anime, what many western writers would call “plotless,” and yet still tells a compelling story.
What we they learning about storytelling that was different from the rest of us?
With that, I searched for an answer why…
I had known from studying writing the Japanese rhetorical art of kishoutenketsu:
Ki = Setup
Shou = Elaboration
Ten = Complication
Ketsu = Result
Basically, (A + B) x C = D.
But western storytelling paradigms could hardly explain why it worked, making poor examples using it.