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May 7 25 tweets 5 min read
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.

Part 6: Macrostructure and Microstructure

We’re now approaching the end of our Narratology journey together with Macro and Microstructure, which ought to feel familiar…
Macrostructure is the arrangement of events, while Microstructure is how those events are portrayed.
If you’re even remotely familiar with the various plot structures at your disposal, then you should have a basic overview of Macrostructure.
Only we’re gonna dive deeper!
The standard format most writers use is the Act Structure system.
Acts are made of Sequences.
Sequences are made of Scenes.
Scenes are made of Beats.
Typically, every Act ends in a major Kernel Scene, while Sequences end in Minor Kernels, and Scenes may be Kernels or Satellites.
And the most common among the Act Structure variations is 3-Act and 4-Act Structure (which splits Act 2 into 2a and 2b, which is also compatible with the Kishoutenketsu format). Snowflake/Fractal design allows you to repeat the structure down to the Sequence and Scene levels.
HOWEVER, thanks to what we’ve learned, we’re not limited to just 3-Act or 4-Act Structure! We can now use 2-Act Structure, typical of many plays (or as seen in Full Metal Jacket). You could even do 5 Acts, 7 Acts, or sustain a 1 Act Minimalist story using Sequences.
Of course, Act structure is not the limit. There are also cycles, which work from the larger levels akin to Acts to the smaller levels akin to scenes.
We’ve already covered Labov’s Natural Narrative cycle (Orientation, Complication, Reaction, Resolution), but there are more…
On a larger scale, we have Todorov’s Cycle, a similar cycle which runs like this:
1. Equilibrium
2. Disruption of Equilibrium
3. Recognition of Disruption
4. Attempt to Repair
5. New Equilibrium, Repeat
This cycle can apply to the story at large, or to individual scenes.
We all should be familiar with the Hero’s Journey by now, and if not, here’s a quick refresher:
1. Separation from the Ordinary World
2. Initiation in the Special World, culminating in Death and Rebirth
3. Reintegration back into the Ordinary World to share new gifts.
But not many people are aware of the smaller-scale version of the Jungian-based Hero’s Journey, the Hermeneutic Cycle:
1. Current Understanding
2. New Question Raised
3. Need for New Meaning
4. Engagement with Unknown
5. Learning from Feedback
6. Reflection and New Understanding
Dan Harmon’s Story Cycle has enjoyed popularity lately for its ease of use, combining all the cycles above.
It’s a story circle divided by 8ths, starting at the top and traversing clockwise. The top half is the Ordinary (or Familiar) World, and the bottom is the Special World.
The right half, the first half of the story, is pre-Midpoint understanding, before the protagonist realizes what they truly want/need. Writing teacher James Scott Bell has often called the Midpoint “The Mirror Moment,” when the protagonist faces their flaws/ghosts.
The left half, the latter half of the story, represents the post-Midpoint growth-spurt of understanding.
The 8 Sections themselves are…
1. You: Orientation of the Character
2. Need: What the character (thinks they) need.
3. Go: Initial (and often faulty) attempts to get it.
4. Search: Character begins learning what works and what doesn’t, culminating in the Midpoint “Mirror Moment.”
5. Find: Character realizes what they really need and goes for it.
6. Take/Pay: Character must face the consequences of what they’ve done to get this far.
7. Return: Character recovers, often with renewed vigor and new insight, ready to integrate everything they’ve learned.
8. Change: Character can now resolve the disruption using everything they learned.
This structure’s quarters also line up perfectly with 4-Act Structure.
Another added benefit of the cycle structure is that events tend to mirror across the circle. Things that the character learns in 4 is often used in the climax at 8. What the character says they fear most in 2 comes true in 6. The ordinary life of 1 is akin to the new life of 5.
And speaking of structures that are mirrored across the cycle, there’s another structure that’s not particularly talked about, but most people know instinctually through planning setups and payoffs: Chiastic Structure, or Symmetrical Structure.
Rather than mirror events across the story cycle, Chiastic Structure mirrors events *horizontally.* In other words, if an event occurs at the 5% mark, a similar or opposite event will occur at the 95% mark. For what happens at the 25% mark, something like it will happen at 75%.
Chiastic Structure can be found in the fable of The Tortoise & The Hare, Beauty & The Beast, even many ancient/classical narratives.
Let’s look at an example of Chiastic Structure in action: Charles Dickens’ “A Christmas Carol.”
How does it begin? Scrooge is a miserly cynical curmudgeon. How does it end? He’s generous and back to his old happy self.
What happens second? Scrooge hears of Marley’s regretful death.
What happens before the end? Scrooge faces his own regretful death.
Noticing a pattern?
What does the Ghost of Christmas Past show Scrooge? His happy past, before his disillusionment.
What does the Ghost of Christmas Present show Scrooge? Everyone else’s present, who could really use Scrooge’s old happy self.
That’s Chiastic Structure: it’s mirrored down the middle.
These macrostructures are mainly a toolbox: use them in concert, use them alone, use them how you will. Just remember the principles of Kernels and Satellites, their event shapes, and what to focalize within them.
Next, we’ll look at Microstructure to bring these to life.
Microstructure is dependent on the medium in which you’re telling the story, but it usually boils down to three things:
1. Objects: What is being presented?
2. Means: How is it presented?
3. Manner: In what way is it being presented?
For Prose, your means are Words, Sentences, and Paragraphs. Your manner is tone via your word choices.
For visual stories, your means are shot types (and, if it’s video, time and sound). Your manner is mise-en-scene (placement, lighting, color, etc.) and possibly audio.
For games and interactive narratives, your means will vary wildly depending on the level of interactivity and linearity. The manner won’t just be in visuals or environmental storytelling, but in the mechanics themselves: especially since *the player* is now the focalizer.
Of course, Ludology (the study of games) is another subject entirely, and much too large for this study of Narrative.
Next up is the final section, Application, where we give you a Narratology Toolbox to try out in your own writing, as well as some resources and exercises!

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More from @Spaztique

May 6
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.

Part 5: Narrative Discourse and Picking A Story

Why is it you can take the same storyworld from any series and make an infinite amount of stories from them? Answer: Narrative Discourse!
We are now approaching the Syuzhet of the Fabula & Syuzhet model of storytelling, and THIS is how we get the multitude of stories from a single storyworld.
Discourse is made of Metanarrative (Theme), Focalization (POV), Macrostructure (Plot), and Microstructure (Presentation).
Metanarrative, in this case, is *how* the story is expressed. It has five dimensions:
1. Literal vs. Representational
2. Determinism vs. Free Will
3. Idealism vs. Cynicism
4. Emplotment Shape
5. Strict Adaptation vs. Loose Adaptation
I’ll explain all these shortly.
Read 25 tweets
May 5
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.

Part 4: All about Event Shapes

Today’s thread will focus on the shaping of Kernel Events (events that disrupt the status quo) and Satellite Events (reactions to the change).
First, a basic overview of the typical event shape:
1. All events begin with an Abstract (why should the audience want to see this) and Orientation (where, when, who).
2. A Complication of the orientation.
3. A Reaction.
4. A Resolution and Coda (the scene-ending beat).
To go back to the phrase, “Stories are just ‘ands,’ ‘buts,’ and ‘therefores’”:
-The Orientation is your “And”
-The Complication is your “But”
-And the Reaction is your “Therefore.”
Or, think of the Complication is like an in-scene Kernel, and the other parts as Satellites.
Read 25 tweets
May 4
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.

Part 3: Building Characters, Casts, and Events

We’re now approaching all the standard stuff most fiction writers get taught, only now, it’ll be through the lens of narratology.
For designing characters, we have the old standby Characterization (the surface) vs. Deep Character (the real personality).
Appearance and surface behavior can vary wildly, but it should stay consistent, they should be motivated to behave that way, and be (somewhat) realistic.
For Deep Character, there are two dimensions: Personality and Values.
For Personality, there are dozens of models to choose from: OCEAN, Enneagram, Myers-Briggs, Archetypes, and they can be mixed.
Thanks to focalization, you only need to modify a few traits to make a character.
Read 25 tweets
May 3
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.

Part 2: Reviving the Dualist Form of Story Structure

From our last part, I said we were taught stories as a singular whole of “plot + theme + characters + setting + text.”

Forget that.
Under this system, you got a singular entity made of a few basic parts, and if you change one, it usually means changing the others; especially the plot. It’s why many of us have to rewrite and revise our stories so many times, while others can create a series that writes itself.
(Re-)Introducing the Dualist Form of Story Structure:
The Fabula and the Syuzhet!
Or, the Storyworld and the Discourse!

Storyworld = Settings, Characters, and ALL possible Events.
Discourse = SELECTED Events, how it’s organized, how it’s told, and in what way.
Read 25 tweets
May 2
A Story (Structure) Reboot: A thread summarizing Narratology for #storytelling and #writing.

Part 1: Relearning The Basics of Creative Writing and Storytelling
This all started after I watched a bunch of slice-of-life anime, what many western writers would call “plotless,” and yet still tells a compelling story.

What we they learning about storytelling that was different from the rest of us?

With that, I searched for an answer why…
I had known from studying writing the Japanese rhetorical art of kishoutenketsu:
Ki = Setup
Shou = Elaboration
Ten = Complication
Ketsu = Result
Basically, (A + B) x C = D.
But western storytelling paradigms could hardly explain why it worked, making poor examples using it.
Read 25 tweets

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