Amr Ali Profile picture
May 26 25 tweets 7 min read
#Week_3: #P2E, Day 2: Level 2: Game Monetization, The Promise of Play-And-Earn by @0xRyze

A glance into Game Monetization & how to keep games running

@AxieInfinity has been making headlines in the news for variety of reasons: its token’s price action, how it creates work- Image
2- For people globally and its incredible profit surge, surpassing the revenue of big projects (84.9 million USD in funds for its treasury! as of jul 2021)

Games as Products, server costs, the cost of hiring engineers and developers to build them, etc.
3- Keeping a (Game’s) Engine Running;

Game developers have a choice of how to monetize and fund their games. They must find ways to (1) fund initial development, (2) make revenue from the game that outstrips expenses.

Breaking down different incentives to monetize it;
4- Depending on that the mode of monetization in video games can drastically affect the end-user experience of the video game

There are free-to-play games (F2P), and there are premium (P2P, or pay-to-play) games. We define free-to-play as ‘free-to-start’-
5- providing some level of gameplay without requiring any cash investment from the player. In contrast, a P2P game requires you to invest up-front in order to meaningfully engage in the game

Free-to-Play games monetize in a variety of ways — sponsorships, advertisements- Image
6- And most important, in-app purchases which can be either cosmetic or have an effect on gameplay.

Some challenges for this model; advertisements can break the flow of the game, Rewarded ads are better, but still take away from play-time. Selling cosmetics isn't enough either
7- Premium Games; they are games that you pay upfront for.

When you want to play these games, you might go to GameStop to buy The Witcher 3 for 18.99, or you might buy Minecraft from the Microsoft store for 19.99, or download Stardew Valley on your iPhone for 7.99 USD. Image
8- Some others you pay a subscription to continue playing in the game, like World of Warcraft (9 billion USD of revenue as of 2017)

Some examples: F2P game can be free-to-start while allowing membership subscription (Runescape) -
9- or be F2P while allowing a one-time membership purchase for more content (BattleOn). A F2P game can show you advertisements (any hypercasual game on your phone) and allow you to buy cosmetics (DotA 2, League of Legends).

*The Challenge of Monetization;
1st: In-App Purchases=
10- Or what's called: microtransactions;
Either it is a pop up offering you energy to continue playing or want to look cooler one (offering Cosmetics) powerups to be stronger etc,

If we stop focus on forcing the player to pay by all ways, we can find new ways of monetization-
11- That 1) grow game communities and 2) derisk the game development process. Relying solely on monetization via microtransactions can erode trust of players over time.

Microtransactions aren’t terrible, but game devs have to be very careful when using them, check this insight👇 Image
12- Combating Dissonance;
Monetization often is something the player would hate, he needs to feel while playing the game, it draws him away from their financial goals, have fun and relax.

We are in an era of re-valuation of values-
13- It is an opportunity for designers to pave the way for game economies that allow skilled users to engage in high leverage work, and regular users to enjoy the game,

Play to Earn games can help resolve that dissonance.
14- *On Gold Making, and Leveraged Work;

In World of Warcraft, there are many ways a player can make gold. In fact, there are entire websites dedicated to how you can make more gold! Killing monsters one by one is one of the slowest ways to do it, some others are:
15- Farming specific items (Bind on Equip Items or Pets that sell well)

AoE mob farming (killing in bulk at once)

Mastering the Auction House (trading items to other players, engaging in commerce)

Selling runs (pay me 50k and I’ll bring you in a group to kill this boss for you
16- Focusing on the last one; ppl organize themselves and pay gold upfront, kill a Big monster together and divide the final prize after selling it in the market,

Self-organizing and networks of legitimacy worked in games like World of Warcraft-
17- So I believe they can work in the metaverse too. In fact, it might work even better: one could write a smart contract that automates such a process, so you wouldn’t even have to trust someone to distribute that gold.
We will see people learning to write bots, nice outcome :D.
18- Play to Earn games have complex digital economies, just like World of Warcraft. There are many different ways to make and spend in-game currency. you can get a good understanding of the potential impact of developing more play-to-earn experiences here
19- Some interesting Quotes:
“At first, it looks easy because there’s a cute Axie… but when you’re in the game it’s like playing chess. It’s strategic.”

“(Playing Axie) is his hobby. Even when he loses, he would still play even without getting anything.” Lola 65 and her partner
20- “Crypto based games are community owned. Everybody in the community gets to share in the revenues and the upsides which means that participants, people who play, get a chance to play to earn.” - Mark Cuban

Building a game with P2E in mind means=
21- bringing in the larger community and allowing them to benefit from the game’s growth. It is incentive alignment.

When devs design games that are P2E, it feels less like a zero-sum game between devs and players, you’ll be working together with players to create new value
22- 'Play to Earn' suggests that one plays in order to earn, which can feel dystopian. Reminding one of click farms.

'Play and Earn' suggests the collaboration of play and earning. They are two equal actions. Playing a game for enjoyment, and earning money as well=
23- =Just by the value you create while playing.

The challenge of game designers in a play-to-earn, or play-and-earn is to help shape the player’s perception of the game’s utility to them. Designers charting in this new space must be able to articulate the value a game provides=
24- beyond entertainment by game mechanics and economy design.

Allowing players to monetize their value can add another dimension to the game, and a degree of motivation.
We won't replace monetization via microtransactions, or other forms, but there is potential here!
25- because there exists new ways to create values for both the players and the devs.

link to the full article which worth reading for sure: metaversus.substack.com/p/play-and-ear… Thanks for @0xRyze and his public contributions :).

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More from @amrali0fx

May 24
#Week_3: #P2E, Day 1: Crypto Gaming, a thought piece
by @QuirkyQwerty_

"How to think about crypto games"

One of the greatest takeaways for crypto natives from the bull market of 2021 is that the next million crypto users will be onboarded through “consumerism”, not DeFi,
2- Meaning the stuff which are consumed, used regularly, that the average person in the street can understand it; unlike finance.

So there will be a generational opportunity to participate in this paradigm shift, for those who pay close attention.

Here are some thoughts
3- The state of crypto gaming | What does crypto gaming look like today?

*the player point of view (POV);
-P2E for now is just yield farming with extra steps.
-Gaming Guilds resemble factories hiring laborers to perform small tasks

*Game POV;
-Asset A is used to farm Token X
Read 13 tweets
May 23
#Week_2: #DeFi Day 5: Decentralized Finance: On Blockchain- and Smart Contract-Based Financial Markets by @chainomics part 2

*Smart Contract-Based Reserve Aggregation.
Here: The smart contract will compare prices from all liquidity providers, accept the best offer -
2- on behalf of the user, and execute the trade. It acts as a gateway between users and liquidity providers, ensuring best execution and atomic settlement.

*Peer-to-Peer Protocols: It is an alternative to exchanges or liquidity pools, also called over-the-counter (OTC) protocol
3- They mostly rely on a two-step approach, where participants can query the network for counterparties who would like to trade pair of crypto and then negotiate the exchange rate bilaterally. Once the two parties agree on a price, Trade is executed on-chain via a smart contract
Read 25 tweets
May 22
#Week_2: #DeFi Day 4: Decentralized Finance: On Blockchain- and Smart Contract-Based Financial Markets by @chainomics, will break it into 2 parts

A very good read coming from an academic professor!

This article highlights opportunities and potential risks of the DeFi ecosystem.
2- DeFi uses smart contracts on top of blockchains to create open protocols that replicate existing financial services in a permissionless, interoperable, and transparent way,
Agreements are enforced by code (no middleman) transactions are executed in a secure and verifiable way.
3- So the adv here: unprecedented transparency, equal access rights, and little need for custodians, central clearing houses, or escrow services, as most of these roles can be assumed by "smart contracts."

So The backbone of all DeFi protocols and applications is smart contracts
Read 27 tweets
May 20
#Week_2: #DeFi, Day 3: A Beginner’s Guide to (DeFi) by @sid_coelho

Actually it has a lot in common with yesterday's article, so i will try to focus on the new angels.

Crypto promises to make money and payments universally accessible, no matter where they are in the world.
2-DeFi takes that promise a step further. Imagine a global, open alternative to every financial service you use today -savings, loans, trading, insurance and more- accessible to anyone in the world with a smartphone and internet connection.
This is now possible by smart contracts
3- Smart contracts are programs running on the blockchain that can execute automatically when certain conditions are met. Not only that, it has the composability function: meaning we can build on top of it, more sophisticated products, which is called: decentralized apps or dapps
Read 16 tweets
May 17
#Week_2: #DeFi, Day 1: Decentralized Finance - the High Level Basics - by DeFi Education

In a sentence, banks can be replaced by software code

Long-term the majority of transactions will be done with smart contracts. Similar to how e-mail displaced the majority of snail mail,
2- Smart contracts will replace middlemen.

Before Defi, Bitcoin and other major crypto currencies like Ethereum were *unproductive assets* in your portfolio,

With smart contracts, you can now take loans against it *or* loan it out, and some other Utilities.
3- Collateralized Loan: Imagine a world where you could lend out money, knowing that there was collateral staked (avoid total loss),

On the borrower side, imagine a world where you can take out a loan for stable coins without interacting with a bank. This is what exists today.
Read 15 tweets
May 16
#Week_1: #Tokenomics Day 5: On the meme of market caps & unlocks by @cobie

terms repeated in the previous summaries: Mcap: price multiplied by the amount of tokens that are currently in circulation.

FDV: price multiplied by the total amount of tokens that will ever exist
2- Smth interesting here, we can consider Market Cap as a measure of public $ buying= demand, while FDV is a measure of supply.

As demand increases for unlocked coins= market cap UP, FDV increases proportionally, even though demand for the locked ones didn't necessarily increase
3- let's introduce a new term: Bullish unlock?
if unlocks increase supply but not demand, how does a bullish unlock happens?

locked tokens can have an active market of their own, ppl buy or sell locked coins with a discount to the market price, Consider it OTC for an allocation,
Read 19 tweets

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