Commenting on "what's wrong with that" regarding free labor:
The lead developer Juan Linietsky (@reduzio) wrote that there's "true meritocracy" in Godot. But if you ask him directly, he says that everything is based on trust, and "not meritocracy":
There's technically nothing wrong with collaboration on this level. That's the entire ideology of #FOSS and alike. But Godot is acting disingenuous and hypocritical, which makes it a candidate project that exploits the free work done by contributors.
Godot says that they cannot do this because they must be licensed as a company. However, they link to third-party companies that can provide console support:
The first link they provide is a third-party company called "Lone Wolf Technology":
When you go to their website, you'll stumble upon Ariel there, @GodotEngine co-founder.
Ariel is part of @GodotEngine's Project Leadership Committee (Godot PLC). You can verify this for yourself if you go to Godot's governance page:
Godot PLC is responsible for making all funding decisions in the project:
If you've read my analysis above, you'll understand that Godot is associated with OKAM Studio, a private game development studio based in Argentina. You can even verify that Godot used to have hardcoded references to OKAM Studio:
The "punto-" nickname you see above belongs to Ariel Manzur. You'll rarely if ever see him discussing things publicly in Godot: github.com/punto-
Even now, you'll even see Rémi (@Akien) (project manager) requesting a review from Ariel even for trivial changes, because Rémi doesn't have access to closed, proprietary platforms himself to properly test his changes. Ariel approves changes, so he has write access to Godot.
Therefore, Ariel (punto), a co-founder of @GodotEngine, manages both Godot (open-source, non-profit), and at the same time, Ariel manages a private commercial company that ports Godot to consoles, for money.
I'd like to reach out to @Conservancy so they could provide their official response explaining the above situation, unless they choose to keep ignoring my requests.
Question: are we being lied to? Do you see the deception? Prove me wrong!
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I posted at #GameDev subreddit describing my experience in Godot community. As expected, moderators immediately removed it. I presented it as a postmortem experience, and I have followed the rules, but they permanently banned me from /r/gamedev.
Before removal, someone said that my feedback is unhelpful. I replied that I cannot make it factual, otherwise my post may be deleted, just like it happened with my previous post that moderators deleted two month ago:
If you scroll down, you'll read a testimony of someone who actually agreed to what I've described (Godot is a cult). Usually, these kind of comments also get heavily downvoted on Reddit, and this is a consistent pattern I've noticed two months ago as well:
The Russian member and maintainer of @godotengine, called @YuriSizov, aka pycbouh, and other people like him, will destroy Godot faster than me. Let me explain why.
Russian maintainer, @YuriSizov, joined Godot community in 2020 or so. While Godot already had problems with its governance, @YuriSizov exacerbated it further. In fact, the reason why Godot leadership accepted him was mostly because of his toxic behavior towards Godot users.
I know the above sounds like a contradiction, but since Godot is governed by top-down, autocratic approach, toxic leadership thrives in Godot:
Even after quitting the Godot cult, sometimes I still find it difficult to believe that I used to participate in Godot cult in the first place... That's when you know how strong the brainwashing could get.
Godot leadership cannot kill you physically. But if you get indoctrinated by Godot followers and express critical thinking, you'll get emotionally abused: "you should not talk this way", "this is your last warning", "if you keep doing this, you'll be permanently banned".
Threats like above can really fuck up the brains of adolescents, and I suspect that there's a lot of younger people who use Godot at the moment. These kind of threats are disproportionate to the situations that arise at hand. And what for? Make people obedient? At what cost?
The first thing that you'd need to do is to learn @godotengine, of course. Take some time to learn GDScript, create prototypes, funny projects, and generally experiment with the engine. It should only take you like 2-4 weeks to master the basics of game development with Godot.
Join Godot community channels. I recommend joining Godot's Discord server first. Introduce yourself there. You'll quickly get bombarded with love from Godot moderators and other users there. Tell them that you're new to Godot and say that it's awesome!
There exist many definitions of community-led approaches. Because Godot attracts people from all around the world, it's extremely important to be explicit about this.
The lead developer of Godot, Juan (@reduzio), says that he always encourages public technical discussions.