Godot is #OpenSource, but it doesn't mean that the mentality of Godot is open. They use their corporate IT consulting processes to drive Godot's development. It's not community-driven. They see volunteers as a service (VaaS) to companies.
Godot founders, Juan and Ariel, created a company called Codenix, a game development and technology consulting company. Godot as an in-house engine used to be developed and licensed to various companies up until 2014. web.archive.org/web/2014062509…
According to web archive, Codenix was founded in 2002. They also provided their consultancy services at that time: web.archive.org/web/2002082311…
Godot was open-sourced in 2014. This happened exactly at the time when they apparently decided to shut down the Codenix website:
Interestingly, Godot's godotengine.org domain existed back in 2011, even before Godot got open-sourced in 2014:
The above raises some questions, but there's nothing inherently wrong with having such a history. The problem starts when they project their old experience onto open-source community, and present Godot as community-driven to people.
If you go to Godot's "Contact us" page, you'll see their notice that they provide commercial support of some kind. Godot is handled by @Conservancy, so commercial statements like these don't go in alignment with the "non-profit" status:
Godot also acts like recruitment agency here, as if Godot contributors have expressed explicit consent to this, which is certainly not the case. Most Godot developers work on voluntary basis, and most people work on their own projects using Godot Engine.
The situation becomes even more bizarre when Juan proposes an idea to certificate Godot contributors! It's sort of like providing volunteers-as-a-service (VaaS) to any interested corporate customer:
If they cannot do this themselves, they will do this via so-called "third-party" companies. The problem is that even those "third-party" commercial companies still remain "first-party", since Godot founders could still manage those companies, and they manage (your) donations!
You can read what other people talked about Godot when it just got open-sourced in 2014, and a story of so-called "third-party" company, "Lone Wolf Technology", founded by Ariel, a co-founder of Codenix and Godot:
Conclusion: the success of @GodotEngine is alarming. They "inspire" contributors to work for free, in an allegedly community-driven project. The words vs actions of Godot leadership are inconsistent, because they are hypocritical or stupid. But that's anything but leadership.
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Godot Forums and The Mirror, the next Roblox-like platform, announced a business partnership.
What does it mean to @GodotEngine's supposedly bright future? 🙃
#TruthAboutGodot
Read the thread below. 🧵👇
To start off, Ariel Manzur, co-founder of Godot, has come on board with The Mirror as a technical advisor. Similar to Juan Linietsky, the lead developer of Godot, he represents Godot PLC and retains a permanent seat at Godot.
Juan Linietsky, another co-founder of Godot, once floated the idea and tested the waters within the Godot community, seeking their thoughts on platforms similar to Roblox. He posed some "philosophical" questions and even collaborated with Ariel on a similar game in the past.
He insinuates that people with negative experiences have no right to "ruin it for everybody". This narrative implies that the information could somehow ruin the entire project. If words hold such power, it raises questions about Godot's true capabilities.
Eventually, the follower of Godot uses other insinuations in an attempt to undermine the authority of the critic and labels genuine criticism as a conspiracy theory, which is typical behavior of members who are part of a toxic cult.
While I do have an emotional attachment to the project, which shows absolutely all signs of being an actual cult, as a former member of it, it's my ethical duty to talk about it. Some people may not understand the entire notion of ethics or duty in the first place, though...
Godot leadership's political stance against a Ukrainian contributor and maintainer has lead to unprecedented consequences for Godot leadership. They didn't expect that I'd continue talking about their wrongdoings for so long, and they thought that they could get away with this.
The "Messiah complex" of Juan stems from his desire to save the world from those "evil" corporations. Taken together with above, he probably wants to show that he's a "Superman":
But perhaps this has more deep roots. Recall the "Thanos" tweet of Juan? Perhaps this "Godot meteor" is connected with his desire to "purge" the userbase that use "commercial software"?
Notice how Godot leadership deliberately leaves out important information when they say it's a company of "Godot veterans", but those "Godot veterans" and Godot leadership are the same persons.
Feel free to familiarize yourself with my previous threads on this topic to understand why Godot is not community-driven and my explanation of why the mentality of Godot leadership is not open as you might have expected: