Avatars are central to the success of the #metaverse and #metacommerce. We need different #avatars for different purposes: accurate #3D digital doubles for shopping, realistic looking for #telepresence, stylized for fun, all with faces & hands. @meshcapade makes this easy. (1/8)
For on-line shopping, clothing try-on, and fitness, an avatar should be realistic – your digital twin. You need a true digital double to see how clothing will look in motion. But, creating avatars that are accurate enough for shopping is hard. (2/8)
Since it’s hard to 3D scan everyone, digital doubles must be created from a few images or a video. Existing methods require users to wear tight clothes and have cumbersome capture protocols. @Meshcapade uses a single image of a person in any pose, making creation easy. (3/8)
Avatars need to move, talk, and show emotion. We're very sensitive to motions and emotions that are not lifelike – the uncanny valley. A personalized avatar should move like its ‘owner’. On approach is to extract realistic animations from 3D motion capture data (#mocap). (4/8)
Mocap requires expensive equipment in a lab setting. To democratize avatar animation, @Meshcapade uses computer vision to accurately track a user’s #3D body and face in video, capturing all the emotional nuance. This is then applied to any #avatar. (5/8)
What if you want your avatar to be a fantasy character? You still want your motions and expressions. This requires an underlying avatar representation that can support #retargeting between accurate digital doubles and cartoon characters. (6/8)
The #SMPL body model does exactly this. SMPL represents the details of real people and their motions yet can be used to animate cartoon characters. SMPL is designed to be portable and works with any game engine or graphics software. (7/8)
This lets you have a whole collection of #avatars – from realistic to fantasy – that you can take anywhere and that always move like you do. This is all supported by @Meshcapade’s Avatar-as-a-Service platform. (8/8) Videos/images: @meshcapade
More info: meshcapade.com/home
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The 5 stages of rebuttal grief. (1) Denial
The reviewers totally misunderstood my paper. The review process is broken. R1 was clearly a student who has never reviewed before. R2 doesn’t know what they are talking about. R3 hates me.
(2) Anger
I’m going to withdraw my paper. I’ll submit it somewhere else where other people will love it. I hate this conference and this field. The whole process is broken. Reviews are random.
(3) Bargaining
I’ll explain to the reviewers why they are so mistaken. I’ll convince them that my paper is great and that they are idiots. My reasoning will be so powerful, that they will be swayed and will accept my paper.
There is a lot of good thought going into how to make @siggraph more attractive for authors of technical papers (e.g. from @AaronHertzmann). All good. But the differences between the physical @siggraph and @cvpr/@iccv/@eccv conferences also matter. (1/8)
1. Remember being a grad student? If you write a paper, your advisor sends you on a free trip. So cool. CVPR/ICCV/ECCV are in different and exciting places. SIGGRAPH is mostly in LA. Boring. Branch out! (2/8)
2. SIGGRAPH is huge but very little of it has anything to do with me. The technical papers session is tiny. A scientist is lost in the crowd. You bump into fewer people. You walk for miles. (3/8)