#AIIDE22 continues after that excellent keynote into the third paper session. Seth Cooper (over Zoom) starts us off talking about Sturgeon, his new constraint-based PCG environment.
Sturgeon combines tile rules (authored), pattern rules (which can be learned), distribution rules (which can be learned), and reachability rules (authored).
The Northeastern/Seth Cooper lab train continues, with @riffsircar (over video) presenting a process to convert tiles to tiles between games as level style transfer.
It basically works to pix2pix but with a VGLC-like shared sketch representation.
Next up, a representative (didn’t catch the name!) from @EA Seeds talking about automatically generating sound effects.
Starting up #AIIDE22 poster previews with @lucasnfe continuing the audio-oriented generation, using MCTS to guide a transformer to generate music that matches a particular target emotion.
Next up @fegemo generating pixel art with GANs attempting to do an image2image task, generating another sprite of the same character.
Muhammad Junaid Khan is now pitching us on using transformers (for joint action learning) for multiagent reinforcement learning in StarCraft.
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Second day of #AIIDE22! Borut Pfeifer on the procedural storytelling in Weird West!
Borut talks about the five, designed spokes with a set linear story and how the rest of the world was designed to respond to the player’s actions procedurally.
The various factors that impacted and responded to player actions.
Second paper session of #aiide22 starting up! To start we have @quakefultales, who has created Puppitor, a system to help create AI characters as expressive as fighting game characters, but for narrative!
Initial playtests suggested that players began to become cognizant and reflective of their performance. Like actors!
Next up, Giulio Mori presents his work on EM-Glue, a general, environment-agnostic platform for experience managers.
First session of #AIIDE22! @MasterMilkX (in an Among Us hoodie) presenting on their excellent @AestheticBot_22 crowdsourced PCG experiment. They start by calling out (rightly) how ugly academic PCG is.
Fun trends the bot learns over time.
Next up @xxbidiao talking about mixed-initiative co-creation communication and control.