Emm | scenario.com Profile picture
Nov 18, 2022 15 tweets 9 min read Read on X
121 little characters with pointy ears. A small village.

All 100% designed with #AI.

Men, women, kids, soldiers, wizards, goblins, etc. All created in less than one hour, while keeping a solid style consistency.

Thread 🧵

#StableDiffusion #Dreambooth #Gaming @Scenario_gg
I bought a pack of characters with pointy ears. They made me think of the goblins in Harry Potter (but more human-like)

I trained a finetune using @Scenario_gg (internal alpha) and started prompting (calling them "persons").

At first, you get this, but then the fun begins.👇
A basic prompt, no modifier ("a person")

All are perfectly consistent (the clothes, the ears, the accessories). There are some variations, though.
For a village, you need males and females, so I did "a female person".

Despite having zero female characters in the initial training data, it generated this:
Any village has kids, so kids I did. Boys and girls.

With pointy ears like their parents.
The girls look even better.
When a specific character looks interesting, it's worth generating some variants (different poses, accessories, expressions).

I just use img2img on the initial character to get 16, 40 or more.
They can dance, too ("a dancing person").
Every village needs protection, so I did some soldiers.
The soldiers could be samurais, too (with pointy ears).

This gets further than the original style, so there are some discrepancies.
Same for "the Inca warriors"
Or the African tribesmen (raw output, without background removal)
I usually finish explorations with fun prompts, for example, using "#plasticine" (newly discovered modifiers).

"A plasticine figurine of a person"

They would be amazing, 3D printed.
That's it!

It's the type of exploration we want people to do, using @Scenario_gg, soon.

If you liked this thread, please feel free to RT the first tweets, like/follow, or just leave your email, so you are notified when we launch🚀 >> scenario.gg

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More from @emmanuel_2m

Mar 31
All these seamless, game-ready materials (including PBR maps) were fully generated with AI.

... then automatically arranged in Blender using @ManusAI_HQ.

More details in the thread! 👇
I created 16 seamless textures using app.scenario.com (@Scenario_gg).

You can check the detailed workflow + all available texture tools right here: x.com/emmanuel_2m/st… Image
Once the textures were generated, I dropped the 16 .zip files (including the texture set with PBR maps) into @ManusAI_HQ.

And prompted Manus to create a Blender file (.blend) with all the textures, nicely arranged in a circle.

In just a few minutes, the file was ready with animated, rotating spheres.Image
Image
Read 4 tweets
Mar 30
From multiple consistent objects within a single image to fully recreated 3D objects in Blender.

100% AI-generated.

Workflow detailed below 👇
Step 1/

Generate a grid of 6 consistent objects. For this, I used @Scenario_gg with the "Juicy Icons" model, which consistently creates cartoon-style, simplified 3D icons arranged in a grid.

Available on app.scenario.com/models/model_b…Image
Step 2/

More specifically, I used image-to-image generation combined with a quick sketch to guide the colors and positions of each object. Image
Read 6 tweets
Mar 19
Unity MCP, let's goooo! 🚀

Absolutely loving that this is happening during GDC week 😅. My schedule's packed with meetings & meetups, so not much time to vibe code, but I spun up a basic demo for a platformer jumping game, in minutes.

This was fully prompted via Claude 3.7 (on the left), zero manual tweaks. Link below 👇 and I'll keep sharing improvements and tips!

2025 is going to be a wild year for AI-powered game devs.
I used @JustinPBarnett's MCP on Github - check it out here

So far, it feels even easier than Blender, and I can’t wait to add more actions, assets, textures, and gameplay!github.com/justinpbarnett…
My main tip so far is that, just like with Blender MCP, you should proceed step by step >> one edit or element at a time.

Otherwise, Claude will go crazy and wil try doing everything at once (and fail).

Blender MCP experiments on my recent posts:
Read 4 tweets
Mar 16
How I generated a high quality 3D model in Blender, from a simple 2D image, using Claude 3.7!

Screen capture + link + step-by-step process below👇
First, you'll need Blender + a Blender MCP. For this project, I used @VisionaryxAI 's MCP available on Github.

See

The install steps are simple and explained on the Github page.github.com/VxASI/blender-…
Feed an image to Claude (or Cursor) - I selected a simple isometric scene initially made with a custom model on @Scenario_gg .

The custom model is "Blocky Elements" and typically creates minimalist 3D render-style images ➡️ a relevant model to use for this case.
Read 7 tweets
Jun 2, 2024
Continuing from my last threads, and sharing how to create character turnarounds with the highest consistency ✨ for:

- style ✅
- pose ✅
- character ✅

... using the #Scenario toolset to maintain all key details.

Follow the steps below 👇 - no pencil needed ✏️. Let's dive in!
⚠️ First: it's not a 'one-click-and-done' process but instead a multi-step workflow, to be tailored to your creative goals.

Second: it ensures full creative control and deliberate designs from start to finish. Randomness or chance are sidelined.

To illustrate it, I revisited 2 characters I designed five months ago: the "girl with pink hair" (), and the "sorceress with a blue hat" ()

The other 2 turnarounds ("zombie" & "ninja") had some attention yesterday with 2M+ views ()

Image
Here are the key steps to creating stunning turnaround, using #Scenario ()

1/ Train or pick a character model (A).

2/ Optionaly>, pick a style model (B). Use it to create training images for (A), or you can merge both (A + B = C) for example.

3/ Utilize the custom model (A or C) to generate consistent characters. Then select a reference image to produce initial character turnarounds in your desired poses.

4/ Refine these initial outputs using Sketching and image2image.

5/ Select the best result and refine details in the Canvas for maximum consistency.

6/ Finally, upscale your final image (up to 8K resolution.)

Here are more details 👇👇app.scenario.comImage
Read 13 tweets
Apr 20, 2024
Designing ultra-consistent and virtually unlimited game characters in minutes with #Scenario.

Keeping it super short 😅 — because it's actually super fast🤗.
Image
Image
1/ Select your model.

You can choose from our selection of 170+ game art models on

Or, train your own to better fit your style.

I trained this model with only 12 images, originally generated using @artificialguybr's '3D Render Style' 🙏

Note: I'm intentionally training with consistent poses.

Spoiler alert 🚨: Next week, you'll be able to #upload your own models to Scenario! 🫣app.scenario.comImage
2/ Create consistent prompts.

It's best to maintain a similar structure between your prompts and captions.

I asked ChatGPT to use a format based on race, weapon, and outfit, with 50 initial prompts below👇👇.

Adjust as needed.Image
Read 10 tweets

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