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Nov 27, 2022 24 tweets 27 min read Read on X
Before its reboot, GTA 6 was supposed to be a 70s/80s/90s “Narcos” themed haven that instead came to fruition with Cayo Perico.

Read on for an in-depth analysis ⤵️

(1/24)

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In early 2020, a user by the name of “Gonnaenodaethat” began teasing GTA 6 on the GTAForums. He posted various songs & movie clips that alluded to a 70s, 80s, & 90s Narcos themed game.

He claimed the game would be announced in March 2020.

(2/24)

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Gonnaenodaethat (The Preacher) had previously predicted one of the RDR2 trailers a whole month before it dropped (see below).

His posts were never taken down because of this credibility. He knew something we didn’t.

(3/24)

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Before The Preacher’s posts, more posts were popping up claiming GTA 6 would be announced on March 25th.

Looking back years later, this was not a coincidence. Keep reading, it’ll all make sense ⤵️

(4/24)

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I was unable to find the screenshots, but The Preacher also teased Cayo in GTAO by posting pictures of whales.

Kosatka means “killer whale” in Russian, and the Kosatka played a huge role in that DLC. It’s safe to say this guy is 100% legit.

(5/24)

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From his teasers, we learned that GTA 6 would be set in the 70s, 80s, and 90s in Vice City & Colombia. It would focus on drug-trafficking and would be announced on March 25th, 2020 (just like earlier leaks mentioned).

(6/24)

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This was made even more interesting by the fact that references to “Americas” & 70s/80s/90s weapons used by the cartel were found in RDR2’s files.

See proof below. Screenshots of the actual files can be found on Google.

(7/24)

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Funny enough, Tez2’s findings & The Preacher’s teasers all tied back to a claim made by “The Know” in 2018.

They said GTA 6 was codenamed Project Americas and would take place in a fictional Miami and Colombia.

(8/24)

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In April 2020, Jason Schreier dropped an article stating that GTA 6 was in early stages of development.

This contradicted info Tez2 received which claimed GTA 6 dev began in 2014 and was at least 70% finished.

(9/24)

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More recently, Rockstar Mag’s founder, Chris, claimed he had received word from a reliable inside source that GTA 6 was rebooted when Dan Houser left. He also claimed the original announcement date would’ve been in Spring of 2020.

(10/24)

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Unbeknown to Chris, his claims corroborated The Preacher’s teasers from 2020 almost 2 years after they happened.

Why did Tez2 & Jason Schreier’s claims not line up though? Because Tez2 did not know the game was rebooted in 2019.

(11/24)

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Tez2 was not aware of the reboot while Jason was. Now we know, per Tez2’s info, that before the reboot, GTA 6 was 70% of the way finished.

Jason & Tez2’s conflict unknowingly corroborated The Preacher’s claims of a 2020 announcement.

(12/24)

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If Chris’ claims and Tez2’s conflict in April 2020 with Jason was not enough proof, below is another very recent claim made by Tez2 which states that GTA 6 experienced a reboot ⤵️

(13/24)

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Jason Schreier’s follow-up article in July 2022 claims that Rockstar scaled back Project Americas following crunch controversies.

He said Vice City & Colombian locations were going to be featured at first before plans changed post-RDR2.

(14/24)

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This, again, confirms suspicions of a reboot occurring in 2019.

Since all the previously outlined info from Tez2, Chris, and Jason corroborate The Preacher’s announcement teasers, we can only assume he was right about most things.

(15/24)

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That is not to mention The Preacher’s track record of predicting the RDR2 trailer & Cayo Perico DLC.

The outlined info proves his legitimacy which in turn proves that GTA 6 pre-reboot was meant to be a 70s/80s/90s Narcos themed game.

(16/24)

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From adding GTAO features into RDO & vice-versa, testing RDR2 mechanics in GTA 5, and hiding modern weapons in RDR2’s files, Rockstar has an incredible track record of backporting things from their future titles into their current ones.

(17/24)

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Since I’ve proven in this thread that the original GTA 6 was meant to be a Narcos themed game, wouldn’t it make sense for Rockstar to add the post-reboot cut content into GTAO? That’s where Cayo Perico comes into play.

(18/24)

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In an interview post-Cayo launch, Rockstar revealed that development for the DLC began in early 2020. As we know, GTA 6 was rebooted in 2019, and Cayo’s development started soon thereafter.

Cont’d ⤵️

(19/24)

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Cayo Perico itself is a private island for a notorious Colombian drug lord, El Rubio. This island is HEAVILY inspired by Pablo Escobar’s Hacienda.

All the cars in this DLC are also old 70s/80s Colombian themed vehicles.

(20/24)

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Sound familiar? Cayo Perico is a nod to Netflix’s Narcos in the same way GTA:VC was a nod to Scarface.

Knowing what we know, pre-reboot GTA 6 was also heavily inspired by Narcos, and the reboot happened right before Cayo started dev.

(21/24)

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From the 70s/80s cars, the coincidental overlapping of GTA 6’s reboot date, Narcos theme, and Colombian drug-trafficking vibe, Cayo Perico is EXACTLY what GTA 6 was meant to be pre-reboot.

(22/24)

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Connecting the dots, we can logically conclude that Rockstar, as they have done in the past, repurposed cut content from the original GTA 6 into what we now know as Cayo Perico in GTA Online.

(23/24)

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A huge shoutout goes to @ZacCoxTV @TezFunz2 @Chris_Klippel & Jason Schreier for the various images and info found throughout the thread!

Thank you for reading, and feel free to ask any questions or Google anything that needs clarifying!

(24/24)

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