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Jan 15 8 tweets 3 min read
Apropos of nothing🤔, here’s a parable from legendary game designer Greg Stafford:

Back in 1966, Greg first started creating #Glorantha, future setting of the #RuneQuest TTRPG. He began by describing the west coast of the northern continent.

Wizards lived there, on the coast...
Greg describes how these wizards built up a great empire and, using ruthless means, tried to consolidate all of the stories and myths of the world into a great unified whole under their control.

(Yes, you could say these wizards “Gathered together all the Magic”.)
This hubristic scheme failed – the great empire of the God Learners managed to make so many enemies and have such internal contradictions that eventually what they so painstakingly built was torn apart in a terrible catastrophe that ended the age.
Islands sank, the land was shattered. But from the ashes arose vibrant new kingdoms, who made their own way in the world without reference to the past.

The once glittering empire of the wizards was shunned and forgotten, their very name cursed.
Now, all of this Greg Stafford dreamed up in the late 1960s and early 1970s, when tabletop gaming was in its infancy. (Folks, this stuff predates TSR, let alone WotC.)
Greg went on to found @Chaosium_Inc in 1975 to publish his board game White Bear & Red Moon, and then the TTRPG RuneQuest (1978).

Both games are set in his world of Glorantha, whose genesis began with Greg’s tale of the rise and fall of the wizards living on the northern coast.
When Greg passed away in 2018, John Wick in his tribute reminded everyone of the ‘Stafford Rule’:

“The older I get, the more I hear young RPG designers say ‘Never been done before!’ And then I just point to stuff Greg Stafford wrote about a few decades ago.”
Admittedly, the Stafford Rule is more about revolutionary game mechanics than linking happenings in a fictional setting to real world drama. But this insight did make @JeffRic33220655 and the rest of the #RuneQuest dev team chuckle.

We think Greg would have smiled cheekily too.

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More from @Chaosium_Inc

Nov 8, 2021
The Chaosium, a 🧵

The Chaosium was founded by visionary game designer Greg Stafford in 1975.

In 2016 Greg Stafford's world of Glorantha celebrated its 50th anniversary. In 2018, it was 40 years since the debut of RuneQuest, and 2021 is the 40th anniversary of Call of Cthulhu.
Said Greg about his company: "The first published RPG was Dungeons & Dragons, shortly followed by some other imitative games. Chaosium, however, was never content to imitate...
...but published games that were original in style of play, content and design. We quickly became renowned for our originality and creativity, and were responsible for introducing many things to the hobby that are standard today." – Greg Stafford.
Read 20 tweets
Nov 8, 2021
In this new instalment of 'Journey to Jonstown' we look at THE GOD SKIN & MAD PRAX, the fourth and final volume in Jon Webb's bestselling 'Sandheart' series of RuneQuest adventures set in Sun County @DriveThruRPG
chaosium.com/blogjourney-to…
#runequest #glorantha #rpg #ttrpg
The book features the scenarios 'The God Skin' by Sandheart creator Jon Webb, and 'Mad Prax: Beyond Sun Dome' by Chaosium's Michael O'Brien, author of the original #RuneQuest 3rd Ed release Sun County (1992).
The four-part Sandheart series is available in the Jonstown Compendium @DriveThruRPG. To celebrate the publication of Book 4, prices of the first three books have been discounted by $2.00 in all formats. PDFs are now $9.95, and hardcovers are just $19.95.
bit.ly/3hGQjCU
Read 6 tweets

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