Blockchain can revolutionize gaming with transparency, security, and decentralization.

But many overlook the potential issues it can create for gamers and developers.

Let's explore these challenges and view them from their perspectives👇🧵:
1/11: Blockchain technology has created new possibilities for online gaming.

Players could potentially bring objects from other games into other games.

However, this system poses a significant risk for both the player and the developer.
2/11: One of the major problems with this system is that it is unworkable.

The blockchain technology that allows players to bring in objects from other games is new and untested, and the potential for bugs and glitches could create significant problems.
3/11: Another problem with this system is that it would be bad for the player.

The use of blockchain technology could create an imbalance in gameplay, giving an unfair advantage to players who have rare or powerful objects from other games.
4/11: Let's say you're a "whale" who comes into @Warcraft with the best and most powerful objects from other games.

This would give you an unfair advantage over other players who don't have access to those objects.
5/11: It takes away from the skill and strategy of the game and creates an unfair playing field, as you can easily overpower other players who don't have access to the same objects.
6/11: This type of imbalance would discourage many players and ultimately lead to a less enjoyable gaming experience.
7/11: The system would also be bad for the developer, who would lose control over the gameplay and could lead to a decrease in revenue.
8/11: If players can bring in objects from other games, they may not need to spend money on in-game items, leading to a decrease in revenue, which would be bad for the developer and could lead to the game's eventual demise.
9/11: It is important for developers to stick to a more traditional gaming model, which will help ensure fairness, balance, and continued success.
10/11: The use of blockchain technology to bring in objects from other games into games like World of Warcraft is unworkable and would be bad for both the player and the developer.
11/11: As a gamer, I want the best possible experience when playing my favorite games.

We need communities where gaming is exemplified via actual gamers and developers, and speculators are weeded out.
#gaming #blockchaintechnology #gamedevelopment #traditionalgaming

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More from @jirsa1616

Feb 14
Played @PlayInkbound's demo which is a turn-based rogue like game with procedurally generated dungeons developed by @ShinyShoeGames.

I thought that this unique style of gameplay was so engaging.

The characters and gameplay are well designed:
1/ The story is incredibly immersive. From the narrative to the vivid and colorful characters you encounter.
2/The game functions around carefully using abilities as they use a resource called Will (blue), and strategically moving around to increase your survivability while conserving this Will which gets reduced as you move.

Moving to a blue pulsating circle rewards you with Will! 👀
Read 10 tweets
Feb 13
Skill and repetition are two totally different things when it comes to playing video games.

Repetition is just doing the same thing over and over again, but skill is actually learning how to play better.

The difference between skill and repetition in video games 🎮🧵:
1/ Repetition can help improve a player's performance, but it's not the determining factor in attaining mastery in video games.
2/ For example, in MMORPGs and MOBAs, skill is developed through critical thinking, decision making, and teamwork.

Players have to think creatively, work together, and make strategic decisions in order to succeed.

youtube.com/shorts/0lSteT1…
Read 11 tweets

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