Aleksandr
Feb 27, 2023 17 tweets 10 min read Read on X
Also, thanks to the Battlesector, I found out about their [Black Lab] earlier game, #Battlestar #Galactica: #Deadlock, and that's great. #Slitherine games have very poor marketing, I learn about many of their games by chance from the fandoms. Meanwhile, they are very interesting. Image
Space strategies are always challenging for devs. It offers too much freedom, and everything can easily turn into chaos with bad design and control, as was the case with Sword of the Stars. However, this is the way to original mechanics also. Image
It seems impossible at first glance, but devs managed to make dynamic dog fights in space, and this is still turn-based tactics. In each turn, the player distributes a number of commands, determines the targets and can adjust the future course of all ships. Image
It sounds boring, but the number of events during the battle doesn't allow you to relax for a minute. Cylons hacks your systems, launch fighters, go from flanks. You need to withdraw ships sometimes to repair fire systems, while they are useless in direct combat. Image
#Battlestar #Galactica (2004) is famous for space battles, shown as reporter shooting. And of course, the devs tried to implement this feature. Each turn or the entire battle can be watched as cinematic replay.
There's also screenshot making system, the same as in #Battlesector. ImageImageImageImage
Seems that the 3rd dimension is just decorative, but if you look at the armor of the ships, you can notice that they have the top/down armor. This takes tactics to a new level, when it's important how to lead the ship under fire. Also this avoids collisions with other ships. Image
Another distinctive feature is the structure of campaigns. Besides the main story, side-missions will appear, where you can collect resources and resolve various problems. ImageImage
To solve all these tasks quickly, one fleet is not enough and over time you will be able to create new, when you will have enough Tilium and time. Commanders can be assigned to each fleet you have, and they also gain the experience to open new abilities. Image
Side-missions also improves the relationship of the affected colonies towards you, and as a result increases tax revenues of Tilium. It resembles UFO/X-COM. Thus, the further the player moves through the campaign, the more variable and unpredictable the gameplay becomes. Image
And of course I should notice the great soundtrack from Ash Gibson Greig, the same composer as in Battlesector. Surprising because BS music was inexpressive, while BSG:D sounds like a set of unreleased tracks for the series, there's the spirit of original.
With all the richness of the photo-mode, making a good screenshot is quite difficult due to the high contrast and abundance of bright stars on background. Something practical is obtained mainly in nebulas, where more than one light source presented and stars are dimmed. ImageImageImageImage
I read comments on GOG, noteworthy that many didn't get the main idea of the campaign. Someone wrote that two fleets are needed so auto-combat will be available after jump to sector with Cylons, others complain that everything comes down to grind in the same type of skirmish.
In fact, the task is to anchor Daidalos near the colonie with relevant for the moment bonuses, fortify each colony with a fleet group with a commander and restrain the spread of Cylons from the Alpha sector. Image
When it's done, you will stably get up to 488 Tylium per turn. After that, the game will follow as intended — you will simply wait for the recharge of FTL engines, build ships, periodically destroying the emerging Cylon fleet groups without frequent expansive jumps around. Image
Strange that this eludes many players, despite the fact that from the very beginning Helena Agathon said that necessary to build 12 Jupiter-class ship, one per colony. And the main driver of the series was in constant expectation of FTL engines recharging, this is a fetish.🤭
In addition to the campaign, BSG:D offers rouge-lite mode Anabasis, built entirely around FTL jumps. The player must survive in random sectors while FTL recharged, then recall squadrons, stop the repairing, then jump out of the Cylons reinforcements to new of two random sectors. Image
Chapter 12 near Caprica, where you got Galactica, it's something special. This is 1st mission where the head is spinning from the scale. The battle takes place in low orbit, and the planet is really huge. And almost all object types, from smallest to largest, are presented there. ImageImageImageImage

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More from @M_O_Z_G

Aug 22, 2023
Usually, I don't write about #Russian #games, because I believe that industry declined after 2002 there. However, #BlackBook from #Morteshka studio in #Perm deserves attention for its #Slavic #folklore themes, similar to those explored in #Gogol's novels. Image
The #game acts as an interactive #encyclopedia of the local #Komi-#Permyak and #Chud pagan beliefs, with a glossary and recordings of traditional songs and stories.


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Battle system resembles #NEOVERSE (Korean #SlayTheSpire clone) within a single heroine's story-driven detective journey. Buta little different, you have a limited number of cards to use in turn, there's no mana or something. However, it's significantly simpler.
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Mar 12, 2023
1/12 Centralized national governments pose a significant threat to the global market of online trading. By regulating and restricting access to these markets, they risk stifling innovation and limiting opportunities for entrepreneurs and customers alike.
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#Warhammer 40,000: #Battlesector is surprisingly addictive #game, despite problems with not always obvious goals and extremely slow turns even with skip enemy movement option. Image
Each mission of the campaign is a manually constructed map, full of a huge number of small details and offering non-trivial tactical opportunities. ImageImageImageImage
Literally, from the very first missions, the game seems unbeatable and feels like a horror. But it’s intendant, when you get used to retreating tactics and open more special skills and units, you will have a choice of more optimal solutions for every situation. Image
Read 10 tweets

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