Aleksandr
Waaagh! Waaagh is good for absolutely nothing!🪖
Aug 22, 2023 16 tweets 8 min read
Usually, I don't write about #Russian #games, because I believe that industry declined after 2002 there. However, #BlackBook from #Morteshka studio in #Perm deserves attention for its #Slavic #folklore themes, similar to those explored in #Gogol's novels. Image The #game acts as an interactive #encyclopedia of the local #Komi-#Permyak and #Chud pagan beliefs, with a glossary and recordings of traditional songs and stories.


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Mar 12, 2023 13 tweets 2 min read
1/12 Centralized national governments pose a significant threat to the global market of online trading. By regulating and restricting access to these markets, they risk stifling innovation and limiting opportunities for entrepreneurs and customers alike. 2/12 The internet has enabled online trading to become a global phenomenon, breaking down barriers to entry and democratizing access to financial markets. But this progress is threatened by governments seeking to assert control over the digital economy.
Feb 27, 2023 17 tweets 10 min read
Also, thanks to the Battlesector, I found out about their [Black Lab] earlier game, #Battlestar #Galactica: #Deadlock, and that's great. #Slitherine games have very poor marketing, I learn about many of their games by chance from the fandoms. Meanwhile, they are very interesting. Image Space strategies are always challenging for devs. It offers too much freedom, and everything can easily turn into chaos with bad design and control, as was the case with Sword of the Stars. However, this is the way to original mechanics also. Image
Feb 25, 2023 10 tweets 9 min read
#Warhammer 40,000: #Battlesector is surprisingly addictive #game, despite problems with not always obvious goals and extremely slow turns even with skip enemy movement option. Image Each mission of the campaign is a manually constructed map, full of a huge number of small details and offering non-trivial tactical opportunities. ImageImageImageImage