Like the author, I don’t like the term “gamification” but we’re stuck with it.
Gamification implies you can make anything fun by applying points or badges, but that’s not true. This #book expands on that.
Most fun games will remain fun even if you remove points from them.
Ultimately most games are fun because they let us practice a skill that’s evolutionarily helpful - chess (strategy), Mario (hand-eye coordination), poker (face reading).
So instead of making a product first and then thinking of “gamifying” it, study what makes games fun and apply those principles right from the start.
this specific book could have been a blog and luckily it is.
I don’t recommend the book as this blog post covers the same material
This meta-analysis of 230,000 people found “little or no” benefit of these checkups.
In fact, there’s risk involved because of false positives and over diagnosis.
The logic is clever: those who get themselves tested proactively are generally careful about their health, and those who need them most seldom get themselves tested.
So, in aggregate, health checks don’t confer benefits.