A friend today asked me, "Why not use Kickstarter or start a Patreon or something to fund your game?" That kicked off a conversation: how can you fund a game and why might a #gamedev not do that? A thread.
Making a game is a big risk: I intend to spend at least a thousand hour and maybe two-thousand on my game. I've already spent a bit under $1K on expenses and I value my time. Most games do not make money commensurate with the time spent. So how can you make the risk worth it?
Traditionally, you can find a publisher to fund your game. You send them what you have, ask for XX dollars to fund development for the next 2 years. If they think your game is promising and you can do it, they pay you a stipend contingent on hitting agreed on milestones.