Yolo-solo-devarolo working on my first game, Forum Mortuorum - a gladiator management game. On Steam at https://t.co/RMb8S1jQpD
May 15, 2023 • 4 tweets • 2 min read
A friend today asked me, "Why not use Kickstarter or start a Patreon or something to fund your game?" That kicked off a conversation: how can you fund a game and why might a #gamedev not do that? A thread.
Making a game is a big risk: I intend to spend at least a thousand hour and maybe two-thousand on my game. I've already spent a bit under $1K on expenses and I value my time. Most games do not make money commensurate with the time spent. So how can you make the risk worth it?