Lead UI Designer #gamedev
UI design | UI art | Art Direction
Work: Warhammer Realms of Ruin, Rogue Trader, Jurassic World Evolution 2, Dragon Age Keep, N7HQ
May 25, 2023 โข 5 tweets โข 2 min read
Trying to go back to physical game releases as a default is, in my view, regressive. It won't ever replace the convenience and access that digital provides.
๐๐ค๐ฌ๐๐ซ๐๐ง, and I can't stress this enough, there's 1 core issue with the current digital reality (and not only)...
It's that the ownership and distribution of digital content belongs to competing private businesses seeking profit, instead of being in public domain
For this reason the amazing tech that allows the widest access to all data co-exists with DRM, games delisting and lost content
Dec 29, 2022 โข 19 tweets โข 6 min read
Would be difficult to give an answer in a thread without sounding a bit reductive, but I'll try my best!
The way I personally see it, the #UI#UX tendencies are shaped by such factors as:
1. The economy (the main one) 2. Accumulation of knowledge 3. Software/Hardware
On stealth gauges, detection meters and some nerdy #UX thoughts on modern stealth
I'd like to talk about visibility meters.
In my mockup for a pretend stealth game it's presented as this drama mask.
The idea for it to be gradually filled from right to left the more our player character is exposed to light or becomes more noticeable in any other way