Arvy Profile picture
Lead UI Designer #gamedev UI design | UI art | Art Direction Worked on: Warhammer AoS: Realms of Ruin, Jurassic World Evolution 2, Dragon Age Keep, N7HQ Web
May 25, 2023 โ€ข 5 tweets โ€ข 2 min read
Trying to go back to physical game releases as a default is, in my view, regressive. It won't ever replace the convenience and access that digital provides.

๐™ƒ๐™ค๐™ฌ๐™š๐™ซ๐™š๐™ง, and I can't stress this enough, there's 1 core issue with the current digital reality (and not only)... Image It's that the ownership and distribution of digital content belongs to competing private businesses seeking profit, instead of being in public domain

For this reason the amazing tech that allows the widest access to all data co-exists with DRM, games delisting and lost content Image
Dec 29, 2022 โ€ข 19 tweets โ€ข 6 min read
Would be difficult to give an answer in a thread without sounding a bit reductive, but I'll try my best!

The way I personally see it, the #UI #UX tendencies are shaped by such factors as:

1. The economy (the main one)
2. Accumulation of knowledge
3. Software/Hardware

๐Ÿงต1/? 2/?

1. The economy - since we're living in a profit-driven system, this inevitably impacts all facets of our lives, eg video games

Within such system, the pursuit for the most effective ways of extracting profit can oftentimes lead to standardization of approaches and practices
Feb 6, 2021 โ€ข 13 tweets โ€ข 6 min read
A quick #UI doodle for #screenshotsaturday

and a THREAD:

On stealth gauges, detection meters and some nerdy #UX thoughts on modern stealth I'd like to talk about visibility meters.

In my mockup for a pretend stealth game it's presented as this drama mask.

The idea for it to be gradually filled from right to left the more our player character is exposed to light or becomes more noticeable in any other way Image