Technical game designer. @ArchetypeEnt @Naughty_Dog. #TheLastOfUsPartII, #Uncharted
Jul 13, 2021 • 43 tweets • 11 min read
This article came out the other day showing a bug where you could catch up to Tommy in #TheLastofUsPart2. I thought it would be fun to use this as a springboard to talk about why that can happen and how the sequence is made in general! thread kotaku.com/the-last-of-us… via @kotaku
This sequence actually started off as a systemic prototype for a sniper enemy I made way back in 2016. This person was going to live in a number of levels and they would reposition if they saw you too close to them.