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[2] Throughout the game are sleep interludes where the player visits Maler’s Memory Palace (MP) to contemplate decisions both made or neglected, and those yet on the horizon. The player visits the imaginary palace in two stages—first by boat, then by maze.
The connection isn't immediately clear unless you're familiar with the trappist ale. Founded in 1931, the brewery sits within the old walls of the Abbey Notre Dame d'Orval which was founded in the first quarter of the 11th century (though the site was previously occupied). 2/
2/ #MAMG21 Logistically, this challenge serves as a giant asterisk for the entire discipline: scholars of art history acknowledge the inherent difference between the images we show on screen, and the real object which exists, likely many miles away from our current classroom.